Sector nation overview

This page is here for roleplayers to give a basic overview of their nation for reference by other roleplayers. Unlike the wiki, this page is for basic overviews and not for detailed stats, so don’t put things like detailed demographics, military number breakdowns, specific equipment types, etc.

Please use this template for uniformity between posts:

**[size=200]LONG NAME (replace)[/size]**


**[size=150]Overview[/size]**


**[size=150]Culture[/size]**

**[size=120]Religion[/size]** (If present or otherwise relevant, if not, delete this subheading, otherwise just delete these parentheses)


**[size=150]History [/size]**
(Please do not provide detailed recounting of events, just basic recounting of most important events)


**[size=150]Economy [/size]**

**[size=120]Trade[/size]**


**[size=150]Military [/size]**

**[size=120] Conflicts [/size]**
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The Scientific Directorate of Rosecordia

Overview
The Scientific Directorate of Rosecordia is situated in the Northeast (mapwise) corner of A1-0. The SDR is situated in the Serniani Nebula, a treacherous area to travel by realspace, comparable to a badlands. The SDR has been around for a long time, however in recent time, was granted their own independent state in a brief but deadly civil war.

Culture
The Serniani are unreasonably guarded, with the dark forest theory dictating thought and is the primary reason most Serniani are closed off, and is a major reason they don’t expand out in to the surrounding areas. In recent times, most Serniani are still xenophobic, but are opening up to others, recognizing common threats to their stability.

History
It’s not really known when the first civilizations inhabited the Serniani Nebula. The Technocratic Federation of Serniani (TFS) handled history and that history was lost during the Rosecordi Succession Crisis. It is known they’ve been around for around the same time that the Galactyans have been, quietly observing and researching. Approximately in 94 BBT, the Rose Nexus was discovered. It’s discovery was kept quiet until 55 BBT. In 0 BBT, the Rosecordi Seceded from the Technocratic Federation of Serniani. The Rosecordi Succession Crisis ended at the end of 0 BBT. In addition, the SDR has allied with the Grand Commisart of Enver (GCE) and the Colonus Pact.

Economy

Trade
The SDR trades materials with the Colonus Pact, and sometimes with Enver. In the Nexus, there are a few trading posts between the SDR and The Galactyan Empire. Other than those few exceptions, the SDR is self reliant on materials, and the Nebula is plentiful with resources needed.

Military
The Rosecordi Defense Forces (RDF) are seperated into traditional branches; Naval Defense Force, Ground Defense Force, and Marines Corps. Most systems have their own policing branches and ships.

Ground Vehicles

Starcraft

Capital Ships

Conflicts

Wormhole War

Rosecordi Succession Crisis

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The Holy Imperium of Trianar

Overview

The Holy Imperium of Trianar is a star nation in sector A1-0 which oversees a vast swathe of territory in the lower portion of the sector. The Imperium, the only institution within the region to ever be able to hold all of the territory within, has ruled for 1000 years under various leaders of the Ikaranarean race, known as Imperös. The nation is characterized by its religion, its military, and its isolationist and independent nature in comparison to many parts of the sector.

Culture
Trianarö culture is based mainly on service to the state and to the community, and in extension service to the Gods. A Trianarö is expected to show humility in the face of conflict with another and to keep their community running smoothly. Trianarö love challenges that focus on both physical and mental aspects. Martial arts, especially spearfighting, but also games like chess, other board games, and challenging video games. The Great Game may be one of the greatest non-military recreational tests of mind in the entire sector, forcing participants to think not just on a planetary, but entire region of scale.

Trianar has 6 species: The Kanareö, the Sycriûn, the Mekanakûl, Humans, Mekagrani and Ikaranareans. These species are divided among mostly historical lines- although a scarce few worlds, like Kalasö, contain populations of the four main species and a scarce few Mekagrani. The Ikaranareans are hailed as a Higher Race, servants of the gods, and therefore are the ruling class of the nation; the leading Ikaranarean is called the Imperö, who it is said is chosen by the guiding hands of the Gods in the form of a vote from the Imperium Council.

Religion
Trianarö religion is mandated and revered- it is said that the entire purpose of the nation was to serve their gods in the utter destruction of demons. Trianarö religion mandates that there are 3 types of species; Demon races, whom serve the demons and therefore the destruction of the Gods, Higher Races, who serve the Gods in their rightful and eternal war against the demons, and the Middle Races, who were not born to support either side. For this reason, the Ikaranareans, the Higher Race of Trianar due to their connection with the sacred crystals Safarkran and Mosarkran, materials that grant the power of creation and destruction respectively. The only other known higher race is the Edhelrim of Calerost, due to their telepathic abilities.

History
Interstellar civilization has existed in Trianar for untold millennia after the Shattering of Syxriar and the Great Kanareö exodus. However, Trianarö history is generally accepted to begin in roughly 3000 BBT, after the arrival of the Ikaranarean Colonists. The Ikaranarean colonists faced many hardships facing off against the well established states of the region. However, little by little, they annexed territory and gained influence in the area, forming the Ikaranarean Star Empire. In the Era of the ISE, the only difference between a declared war and a minor skirmish was how many fleets were involved. Tensions between neighboring states were at an all time high, and all of this came to a head in the Xanstal war.

During the Xanstal war, it is said that demons came from another dimension to destroy all non-subservient life in the region. It is said that the Xanstals modified their own Sycriûn bodies into monstrous horrors. It is said that, if the coalition lost, the entire galaxy could have been at risk. Whatever the case, it is undeniable that the war was the largest in the region’s history, claiming over 10 trillion lives across the area and devastating the Ikaranarean population in particular, being one of the deadliest conflicts in the Sector’s history. The repercussions of the war were felt for centuries to come, and the traumatized and fragmented Ikaranarean Star Empire gave way to the most radical ideas. Due to then recent discoveries that only Ikaranareans could survive direct integration with Mosarkran and Safarkran, the nation began its belief that their fight against demons had truly been in service to gods. After they integrated the Sûtran Empire, the Holy Imperium of Trianar was declared. The Hemmerhaldians were annexed soon after during the brutal Hemmerhaldian War.

Economy
The Trianarö economy is free market, with some sectors like the military being heavily controlled by the government. For the most part, however, the economy is encouraged by free market competition that is guided by government policy; while the entertainment industry is fairly popular, the most profitable industry is the mining industry, which fuels Trianar’s massive industrial needs by strip-mining entire planets and asteroids. Even more popular,
Trade
Trianar does not currently trade with any other state, besides Calerost, being self-reliant on resources.

Military
The Trianarö Imperium Forces are known for their millennia of combat experience, creating a doctrine that is both flexible and effective in crushing those who would stand in the way of the Imperium. A common saying within Trianar is that “Our history has seen every battle.” Trianar has a specialist vehicle forces for every situation, from the most perilous mountain worlds to the deepest depths of an ocean world. The TIF, divided into the Space Force and Planetary Forces, dominates not only by sheer force of its arsenal, but by tactics, brought from the textbooks of countless conflicts large and small, and honed by the most skilled tacticians, engaging in constant wargames and simulations to ensure even during a prolonged peace that Trianar’s forces are prepared to face off against the demons and would-be enemies of the Imperö.

Conflicts
The Gates of Conquest

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The Conglomerated States of Kalgyul

Overview
The Conglomerated States of Kalgyul, or CSK, is a medium sized star nation located in the galactic outskirts of the A1-0 sector. It’s a nation with relatively low technology, despite its age, and is characterized by its single sapient specie, the trrarrusian kind, and its capital planet, Kalgyul.

Culture
Trrarrusian culture is focused mainly on warfare and industry. Almost the entirety of the recruitable population works in the military of their factions, and in their spare times, they participate in sword fighting or hovercraft piloting. There’s also a strong sense of duty to defend their specie and comradie among the soldiers.

In the CSK, power and ranks can only be achieved through military or combat prowess. Many of the current leaders in the CSK arrived to their position through either raw power, or in battle victories.

Their actions are also highly influenced by the idea that, not only all highly technologically civilizations have in their best interest exterminating other lower lifeforms, but that there is a specific alien specie that is actively looking to annihilate them.

As such, they have abandoned the idea of hiding, and instead have opted for the philosophy of producing the most harm possible in case of invasion, also called the Last Resort Protocol. This doesn’t only aim to hurt the invader, but any civilizations within reach in the Sector.

Religion
In the CSK, there is no official religion, or any religion for that matter. However, trrarrusians have a wide plethora of military myths of generals, heroes and battles, even though most of them have limited information on them.

History
The history of the CSK starts with the near alien invasion of Kalgyul in 35M BBT. At that time, the planet was populated by another specie, which resorted to nuclear self destruction to avoid the settlement of the alien race in the planet.

35,000,000 years later, the trrarrusian kind had colonized the entirety of the planet, and discovered the remains of the past civilization. Since then, paranoia for a continuation of the invasion settled in the society.

Nowadays, the have reached their peak in galactic spread, and have made contact with alien species.

Economy

Trade

Military

Conflicts

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GALACTYAN EMPIRE



The Commerical District of Galactya, the Capital Ecumenopolis of the Galactyan Empire.

Overview

The Celestial Empire Of Galactya is an ancient Interstellar Empire located in the Center-West of Sector A1-0. The Galactyan Empire controls more than 31 thousand star systems, together with billions of smaller habitats and many megastructures. As of 0 BBT, it has a population of 81.5 trillion, the third highest in the Sector, divided between uncountable numbers of species. For convenience, the many Galactyan species are often considered as just one, and referred to as “Galactyans”.

Throughout the Empire, many ISO Nodes can be found, ranging from small computronium clusters to giant megastructures like Jupiter Brains and Matryoshka Swarms. These megastructures either host the Empire’s civilian virchworld, important communication nodes or transapient intelligences, including Godlings and Archailects.

The Capital of the Galactyan Empire is the homonymously named planet of Galactya in the binary Crus-Lux system, the most populous ecumenopolis in the Sector, numbering at 7.6 trillion citizens.

An Economic, Political and Industrial Superpower, the Galactyan Empire is widely considered to be the central member of the Coalition Of United Stars (COUS) a powerful supranational alliance consisting of 6 other nations.

The Empire is strongly terraformist, and favours building many habitable habitats and megastructures to maximise opportunities for life. The Empire is very centered around technological advancement, and while highly experimental, it takes utmost care not to create unnecessarily dangerous situations that might spiral out of control.

The Galactyan Empire is heavily xenophilic, interventionist and peaceful: however, if it or one of it’s allies is threatened, Galactya will not hesitate to attack aggressively with it’s full might.



Kinisian Zoetrope

A Kinisian Zoetrope: movement and change are the foundations of their culture and ideology.

Culture

Many vastly different cultures exist, thanks to the Empire giving it’s worlds, habitats and megastructures a high degree of autonomy over their cultural and social development. However, all cultures share the Core Galactyan Principles, with the Principle Of Equality being the one that the Empire is willing to impose with force.

Many cultures originating from alien nations and their Galactyan sects have gained large traction between the population, brought into the Imperial Culturescape by immigrating groups and clades.

These immigrating cultures all have basic principles and core ideologies that are similar to the Core Galactyan Principles: if they do not, they will either mutate over time to better fit with Galactyan society or, if the difference is too great, will be expelled from the Empire.

There are rumors that the Empire employs it’s transapients to memetically manipulate certain groups in order to change their culture into something more fitting for Galactyan Society; however, none of these rumors have been confirmed thus far.



Elemmírë, the temple complex center of all Visten Religion.

Religion

Like with it’s cultures, religions in the Galactyan Empire are many, and vastly different between one another. While very few species of the main Galactyan Clade are religious, many other Clades have developed their own religions, with alien Clades and immigrants bringing their own beliefs with them.

Many religions originating from alien nations and their Galactyan sects have gained large traction between the population, brought into the Imperial Religiouscape by immigrating groups and clades. Oftentimes, a culture will have it’s own religion attached to it; other times, religions themselves are subsects of a culture that assumed more spiritual and religious traits over time.

In a similar manner to cultures, religions usually have basic principles and core ideologies that are similar to the Core Galactyan Principles: if they do not, they will either mutate over time to better fit with Galactyan society or, if the difference is too great, will be expelled from the Empire.

While Galactya doesn’t have an official one, many religions have become “Protected” by the Empire.



A Galactyan Nicoll-Dyson Array in the Robilune Star System, destroying an entire fleet of U’Lnuibian Warships during the Second Interstellar War.

History

The Galactyan Empire is one of the oldest nations in the Sector- the third oldest in fact - so much so that most contemporary civilizations were well into the neolithic or bronze ages when the Empire was founded 9700 years ago.

Early Galactyan History - all the way from the Foundation of the Empire to the First Interstellar War - was characterized by continuous secessions and attempts to create independent states separate from the Empire. However, after the external pressure from the First Interstellar War, the state unified completely, and remains unified to this day.

Apart from the first contacts with the Melaneans and the Ulnuib, the Empire remained completely isolated for most of it’s history, only starting to become aware of the rest of the Sector 340 years ago, with the first contact with Calerost.

Timeline Of Important Events

9698 BBT - Foundation of the Galactyan Empire.
9670 BBT - IPEP (InterPlanetary Expansion Program) is started.
9650 BBT - first lunar colony on Allunia.
9618 BBT - first interplanetary colony on Idell.
8870 BBT - the entirety of the Crus-Lux system is terraformed and colonized: the Empire re-unites.
8828 BBT - the first form of Superluminal Travel (FTL) is achieved.
8795 BBT - first interstellar colony on the planet of Gwinthera, in the Kasthartye Star System.
7648 BBT - first contact with the Melanean Federation.
7647 - 7506 BBT - First Interstellar War.
7506 BBT - the “Peace Of The Nebulae” Peace Treaty is signed, ending the FIW.
7419 BBT - the Melanean Federation collapses, and is peacefully annexed by the Empire.
7368 - 6416 BBT - Genetic Revolution.
6416 - 3876 BBT - First Great Expansion.
4023 BBT - first contact with the U’Lnuib Hegemony.
3876 - 3794 BBT - Second Interstellar War.
3794 BBT - the entirety of the U’Lnuib Hegemony is conquered and annexed into the Empire.
3794 - 3408 BBT - Age of U’Lnuibian Slavery.
3408 BBT - Great Vote Of Emancipation: the enslaved U’Lnuib are freed.
3658 - 2531 BBT - Second Great Expansion.
342 BBT - first contact with the Star Empire Of Calerost.
212 BBT - first contact with the Drakari Celestial Imperium.
156 BBT - first contact with the Ferristian Commonwealth.
61 BBT - first contact with the Colonus Pact.
1 BBT - first contact with the Union Of Emerald and the Holy Imperium Of Trianar.
0 BBT - first contact with the Akropii Republic and the Technocratic Federation Of Sereniani.
0 BBT - Wormhole War
0 BBT - first contact with the Ryccian Empire, the Common Republic Of Colestia, the Conglomerated States Of Kalgyul and Rehy.



The mass stream Starlifting Ring around Jellanoche lifts incredible amounts of light and heavy elements from the star, which are then collected back into the ring and the surrounding Jenkins Swarm, where they are used for manufacturing.

Economy

The Galactyan Empire is a State Socialist Autotopia, a class of post-scarcity socioeconomic system in which all resource extraction and production, manufacturing and construction are handled by autonomous non-sapient AIs with Governmental modosapient and transapient oversight. This, combined with Galactya’s very advanced technology and infrastructure, gives the Empire access to an enormous amount of resources and energy.

While hard labor is basically non-existent (with very, very few exceptions for the structures that were actually built for modosapient work presence), many citizens work for variable intervals (some years, some decades or even some centuries) in the thirtiary sector, as well as in Imperial Administration.

Despite the Empire’s policy of State Socialism, certain areas (cities, worlds or even star systems) are intentionally excluded from this policy to ease international trade with capitalist nations: these special economic zones are commonly known as Non Coercion Zones, abbreviated to NoCoZo.



The Commercial District of a Galactyan city on a NoCoZo Planet in the Outer Quadrants.

Trade

Even while having more resources than it actually needs, the Galactyan Empire has built an extensive trade network with many nations across the Sector, from the neighboring Calerost and Ferristia, to the distant Ryccian Empire and Rehy.

The Empire has meticulously acted as an intermediary for international relations between it’s allies for centuries, and has carefully made it so that all trade routes between the members of the Coalition Of United Stars pass through itself, effectively becoming the biggest trade nexus in the Sector.

IMPORTS

Foreign Biosphere Templates, Foreign Genome Templates, Foreign Luxury Items, Foreign Novelty Items and Arts, Foreign Cultural Databases, Exotic Matter.

EXPORTS

Computronium, ISO Nodes, Monopole Production Facilities, Exotic Matter, Antimatter, Gravity Generators, Raw Construction Resources, Planetary Engineering Services, Megastructure Construction Services, Hightech Nanotechnology, Gengineering Services, Lazurogenic Services, Neogenic Services, Biosphere Templates, Genome Templates, Luxury Items, Novelty Items and Arts, Cultural Databases, Biohedonic systems, Bioborg templates, Virtual Program Templates, Hitech Weaponry, RKKS and SKKS, Boostbombs, Antimatter Weaponry, Particle Beam Weaponry.



Emblem of the Galactyan Armed Forces.

Military

The Galactyan Armed Forces are divided into four service branches:

  • the Imperial Star Navy
  • the Imperial Air Force
  • the Imperial Surface Force
  • the Imperial Marine Force

Galactyan ships are, on average, the biggest ships in the Sectors, going all the way up to 65 kilometers in size. What the Galactyan Star Navy lacks in number compared to other star nations (only having 165k ships as of 0 BBT), it makes up in quality and armament: almost all military ships (except for the smallest ones) have a double layer of shielding and a ridiculous amount of diverse weaponry, even on more specialized ships.

The Sub-Orbital forces of the Galactyan Empire are also enormous: planetary invasions and surface or atmospheric operations are carried out by a wide array of pseudo-sapient automated units, diverse in their functions and size. They act as every unit an army would need, from infantry to artillery to shielding.

The Industrial might of the Empire also allows them to build ships and mass produce sub-orbital units at staggering speed, making them capable of healing from even great losses in relatively short time.



Conflicts

The Wormhole War

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Grand Comissariat of Enver

Overview

The Grand Comissariat of Enver is a medium sized nation in the north-west of the sector. It has a population of 63 trillion, divided between 6 different species. Very high, condidering its young age in comparison to most nations. Its capital is located on Enver, an Ecumenopolis.

Most of the Comissariats administration and technological development is being carried out by a very powerful AI Æriel. It is housed in a Matrioshka brain and several planetary computers. Its existance is being kept secret from everyone, but the highest Envari officials.

The Comissariat is a totalitarian nation, with the appointed Grand Comissar having absolute authority. Several different factions fight for influence, but the Comissar is the ultimate authority, able to even bend the Ideology.

The Comissariat is highly xenophobic and isolationist, enslaving several species and maintaining limited diplomatic contacs eith other countries in the sector. The current government tries to estabilish a block of sattelite states to counter influence of the COUS.

Culture

Envari culture is closely tied to the Ideology, with most works of art adhering to it, due to extensive censorship. Anything alien is highly resented, with Envari being regarded as superior. Slavery of xeno races generally is regarded as the natural course of things, with a minor opposition calling for expanded rights for xenos, but still as the lower strata.

The government provides for the entire Envari population, which lives in prosperity and decadence. Only a small portion of them works, as their payment receiving influence and power.

The Envari do not utilize body language, instead using pheromones to signify their emotions.

Each slave planet has its own culture, sometimes several. They are very diverse, based mostly on the planets climate, types of industry and the species past.

Religion

Though officially the Comissariat is atheist and strifes to wipe out any religion, the Ideology has started to resemble a de facto cult, with the Comissar being presented as a near divine figure with an extensive cult of personality.

Most slave planets have their own system of beliefes, some even treating Envari as gods.

History

Most of early Envari history has been unfortunately lost to time. The oldest known record is from around 3300 years ago. Envari civilisation began as a number of one system states.

They all united into the Comissariat 3175 years ago, after a victorious war with a large and technologically advanced Terran nation og unknown origin, tje Directorate.

By 3000 BBT Enver managed to conquer all remaining nations in its region, remaining in undisturbed isolation until 0 BBT, when a wave of first contacts presented the Comissariat with a completely new challange.

Now they try to navigate the complicated political web of the sector, while preoating for the inevitable war with the Coalition

Economy

The Comissariat uses a centrally planned economy, redistributing the resources produced by slaves between the Envari and uses them for various construction projects.

Its economic output is comparable to most other nations in the sector, allowing them to construct massive projects in relatively low time.

Trade

The Comissariat engages in minimal trade with the Scientific Directorate of Rosecordia and the Akropii Republic, but they are mostly symbolic, representing the relations between them.

Military

Envari military is not divided into branches, with the Army and the Airforce being under the command of the Navy. The Political Officers, serving as a secret police, spy agency and diplomating corp, have a certain degree of influence over the military.

The military is composed of a small amount of multirole equipment and units, which utilise high energy plasma weaponery (hot particle beams) and Stormaker particles (they cause damage to materials on the atomic level and work as an EMP).

The ground forces are composed mostly of semi-sapient droids, capable of complex situational analisys and adaptation to all known military tactics, while maintaining coordination between units. There is also the Black Guard, elite Envari super soldiers. They are more of organic machines than sapient beings, due to their complete lack of any emotions and complete obedience.

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