Nation Overview | Basic Overview Thread

Original Post, credit to @Flaming for original Idea


A place to post a nation reference sheet for use by other rpers. This thread shouldn’t be used for extreme details, breakdowns on military equipment, that’s for the Wiki.

Template for uniformity

**[size=150]LONG NAME[/size] (replace)**
**Shortened Name (Replace)**

**[size=125]Overview[/size] (Keep it short)**

**[size=125]Government[/size]**

**[size=125]Culture[/size]**

**[size=115]Religion[/size]**

**[size=125]History[/size]**

**[size=125]Economy[/size]**

**[size=115]Trade[/size]**

**[size=125]Military[/size]** (Generalized Overview, not an Order of Battle)

**[size=115]Conflicts[/size]**

**[size=115]FTL[/size]**
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I don’t really see why we shouldn’t keep using Flaming’s one. Besides, a couple of the new nations have already been described there by their roleplayers.

Did you want to make a new one so that it wouldn’t have pre-wipe posts?

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It’s about preserving all our old posts, yeah

Then wouldn’t continuing to use the old topic with those posts in question be much better at preserving them then starting to use a new one?

By continuing to use Flaming’s we would keep them in a relevant topic that new roleplayers can see to get a taste of what pre-wipe A1-0 was like.

Preserving = maintain (something) in its original or existing state

no

You can go look through something, but I aim to preserve old A1-0, which means you can retire the old one, if anything we ought to add an official (pre-wipe) (post-wipe) tag so we don’t confuse new roleplayers

I do agree about adding a tag.

With the lore reset it is not that bad of a idea to make a new thread for this too and “archive” the other one so to say. We did the same for short stories.

Let’s move this to Low Hanging Fruit so we don’t clog up this thread

Science Directorate of the Velvet Rose
The Directorate, the Velvet Rose, SDVR

Overview
The Science Directorate of the Velvet Rose is the farthest spinwards rimwards nation in A1-0. The Velvet Rose is in the Serniani Nebula, an area treacherous to travel through by real and interdimensional faster than light, on par with a badlands. Leaving the Nebula and ending their isolation, the Serniani are ready to face other nations in the sector.

Government
The Velvet Rose is divided into three branches of government

  • Rose Senate (Legislative)
  • Arbitration Committee of the Directorate (Judicial)
  • Office of the Director-General (Executive)

The Velvet Rose is subdivided into Prefectures, each prefecture is led by prefects, appointed by the planets, stations, and military posts (For planets and stations, they’d vote, for military installations, it’d be the highest ranked officer). Prefects appoint a Senior Prefect to represent them in the Rose Senate.

Culture
Serniani are very matriarchal, and sometimes look down on other species with masculine traits. They are extreme materialists, going to great lengths to acquire foreign technology and reverse engineer it.

Religion
Serniani are agnostic, although some follow minor religions.

History
Serniani History dates back 20,000 years, on their homeworld of Aleksoria. After around 2500 years, Serniani achieved faster than light, activating the first Gate Relay Node between the Aleksoria System and the Irivani System. This process sped up exponentially, the first out of Nebula Transit occurred in 13000 BBT, encountering the first non Serniani life, the Valseni. In 7500 BBT, the Nexus was discovered.

Economy
The Velvet Rose operates a mixed economy command leaning economy, with a large ship building industry, weapons contractors, and a large science base. That being said, private businesses do exist, and some are very successful, but are heavily regulated to prevent monopolies.

Trade
Serniani trade with Calerost, and maintain trade associations with their protectorates, usually free trade agreements, visa-free travel

Military

The Velvet Rose’s military forces (Called the Velvet Rose Defense Forces, sometimes the Directorate Defense Forces) are separated into two major forces, four uniformed services, two civilian units, two reserve forces, and three non military commissioned corps. These are;

Naval Defense Force (NDF)
–Velvet Marine Corps (VMC)

Ground Defense Force (GDF)
–Littoral Patrol Corps (LPC)

Civilian Service
–Civilian Auxiliary
–Merchant Marine

Reserves
–System Defense Forces (Ground & Navy)

Non Military Commissioned Corps
–Health Corps
–Space Weather Administration
–Commissioned Diplomatic Corps

Conflicts

Valseni War (link not Available, soon)

Skirmish at Atlia

FTL

SkipSpace - Traditional IFTL (needs elaboration later)

Nexus - A dimension of computer data, with so-called ‘Nexus Lines’ creating conditions for train-like FTL.

Gate Relay Node - Gate travel through the Nebula

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Republic of United Worlds

Overview
The RUW is located in the northwestern part of the sector. It a young nation, founded 3 years ago (3 BBT). It is a confederacy of several member states, that function as separate entities, however they must abide to all federal level resolutions and cannot conduct diplomacy with states outside of the Republic. Each inhabited world receives one seat in the Senate (except special cases). The Republic also has a President who is elected in a popular vote of all citizens, but doesn’t posses much power and is just a figurehead.

Culture
The Republic doesn’t have a single culture, as each world often has multiple. However, there are some common traits. People of the Republic are known to be resilient. They have a very strong sense of duty towards defence of the Republic, especially against foreign aggression. AIs are often viewed with suspicion and are regarded as dangerous.

Religion
The Republic has multiple religions, often multiple per world, but a large percentage of the population (mostly humans and darkons) is atheist. The federal government is fully secular and prefers to not get involved with religious matters.

History
The lands that now make up the Republic used to be a part of the Grand Commissariat of Enver. It was a totalitarian and xenophobic state, which enslaved its non-Envari population which it conquered a couple centuries prior.

In 10 BBT the reigning Grand Commissar died and a new one, Hoxha, was appointed. He was a part of a small group of liberals, which disagreed with the Comissariat’s xenophobia and totalitarian structure. He was overthrown in a coup led by a popular Admiral, Iskander. He was the exact opposite of Hoxha and advocated for the complete eradication of xenos. After the successful coup, he pronounced himself Grand Imperator of Enver

Hoxha managed to flee and retain the loyalty of a portion of the fleet and the Envari special forces, Black Guard Commandos. He staged slave revolts on several worlds, begging the Rebellion. Most Envari naval assets were destroyed while still docked as a result of sabotage. Due to both sides having limited naval assets, most battles were fought on land, often devolving into brutal campaigns of trench warfare, sometimes lasting months.

The Rebellion ended in 3 BBT after the Battle of Enver. On the same planet the Republic was proclaimed and its constitution amended. After that Iskander was executed and Enver cracked.

What followed was a period of chaos. Poverty, famine and disease plagued the ruined Republic. Moreover, as discontent rose among the people of the Republic, many states experienced popular revolts or coups by military leaders returning from the Rebellion. These events triggered a complicated web of alliances and political interests, beginning the League Wars (it’s technically multiple wars, but they eventually merged into one). Without a consensus in the Senate, the Republic wasn’t able to directly intervene, only sending minor humanitarian aid.

After some fighting, three factions arose. The Democratic Alliance, composed of various democratic states. The League, grouping fascists, monarchists and other dictators. And the USPR (Union of Socialist Planetary Republics), a single state formed from a union of various sociallist nations. The conflict is still ongoing, but the Democratic Alliance is on the verge of surrender, while the League and the USPR have drawn into a stalemate.

In this chaos, a terrorist organization, the Red Hand, was formed. It advocates for human supremacy (humans are the largest racial group), as well as genetic and mental purity. Anybody who doesn’t conform with their standards is killed on sight. Many people are drawn to it for the prospect of escaping the poverty, chaos and promises of a better future.

Economy
The Republic operates a free market economy with little regulation, but individual states are free to pass their own regulations and operate different economic systems. The federal market is divided between multiple medium to large corporations. Despite the lax regulations, monopolies weren’t able to form thanks to protectionist policies of many larger nations.

Trade
Trade is quite active between various states of the Republic, but it is often difficult due to the ongoing League Wars and extensive piracy. Which is why most trade outside of larger and more powerful states is handled by corporations or local merchant guilds.

Military
The Republic maintains a very small navy of around 5000 ships and a small but elite ground force of Republic Commandos. The military is controlled by the Marshall and the Ministry of Defense. However, major military operations have to be approved by the Senate.

Each state is allowed to posses its own military, which often consist of only a small ground force, as only the richest states can build/buy and maintain a permanent navy. Most often civilian vessels are seized and converted to military vessels when necessary.

Conflicts
The Republic is currently involved in two internal conflicts. A “war” against the Red Hand and the League Wars.

FTL
Quantum Drive - This device allows a ship to use quantum mechanics to travel at FTL speeds. It also allows it to enter an alternate dimension (name TBD) that forms “pockets” inside of realspace. In these “pockets” a ship can travel much faster due to different physics, but is cut off from the outside world except for brief moments when it jumps between these “pockets”.

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Twilight Ascendancy
TwAs

Overview
The Twilight Ascendency is a star nation in relative proximity to the Tiyanki Territories and the border with A0-0. The star nation contains rich staches of Old Kind technology, which is actively being hunter down by the Twila. Despite having the ability to make greater use of the energy in the Star Nation, TwAs maintains limits on it’s emissions so as to be harder to find.

Government
The government of TwAs is known simply as the Alumai, or more specifically as the Upper and Regional Alumai. The Upper Alumai is an unelected council made up of the most exceptional in their field. The Regional Alumai exist for the empowerment and safety of each region and are elected councils of UA-approved candidates who were born in or naturalized to the region. Despite all occupations having a place in the Upper Alumai, only select fields are granted seats with Executive, Judicial, and/or Legislative power.

Culture
The Twila are naturally curious and love a mystery. However, they exercise great care and will always take their time to gather the relevant data before pushing forward. Science is a highly valued study in their society, with the arts being appreciate, albeit to a lesser degree. Perhaps the best way to describe the culture is temperance, moderation and self-restraint.

Religion
The Twila are entirely atheist. Perhaps that’s for the best.

History
The days before 5074 are shrouded in mystery, unknown to all but those in the Upper Alumai. Since its founding, the TwAs has seen many ups and downs, ranging from the trauma of 5052 and the Dresk Terror to the rediscovery of the Transmutation in 2981 and the recovery and reverse-engineering of lost Old Kind relics.

Economy
TwAs has a mixed economy, with a strong private and public sector. The government runs its industries to ensure its citizens will always have access to their minimum basic needs or more. The private sector is there to provide goods and services that the government does not, letting people spend their money to increase their quality of life and buy indulgences.

Trade
TBA

Military
TwAs’s military is designed solely with the intent for self-defense, as TwAs’s diplomatic protocols make it unlikely, if not impossible, for it to be the aggressor. That’s not to say its military is weak; quite the opposite really. TwAs’s military is split between two branches, depending on whether they operate in or out of atmosphere.

Conflicts
None in Twila memory (as of writing)

FTL
Carriaging - named for the old practice of mounting additional thrusters to an exploratory vessel to reach near-light speeds, carriaging has come to refer to TwAs’s method of real-space FTL.

Antechambers - derived from Old Kind technology, the “antechambers” are portals used for Gateway FTL

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Rehy

Overview
Rehy is located in the South East corner of A1-0 (map wise). Rikeuninerd are currently the only race in Rehy, they are hemaphrodits, their home planet being Ruka. Originally a military alliance made up of several nations, it now functions as one nation with subdivisions. Notably Rehy is a direct democracy, having a currencyless economy adhering to syndicalism, while also supporting a powerful military.

Government
Direct democracy, Rehy has government subdivisions.

Culture
Rehy holds many different Rikeuninerda cultures. Across all Rikeuninerda cultures, there is a lack of materialism, environmental protection is viewed as vital, knowledge is seen as a great power, and military tradition is heavily honoured. Many cultures live underground, a practice that can be seen on inhabited planets, and due to dietary requirements fishing culture is large.

Religion
Religion is not mandated in Rehy and no national religion is recognised. Scayiaa is a major religion practiced by 21% of Rehy’s population.

Scayiaa is an ancient religion, originating from Scayikra at 50’000 BBT. The religion has many sects, but across all it’s said that habitable deserts are sacred “scar lands” and belief directly affects the deities plane of existence.

History
9’556-9’543 BBT: Yeea conflict
9’543 BBT: Screea forms Rehy
8’989 BBT: Reik did a dumb, Rak Reik diplomatic ties severed
8’434 BBT: Rak Reik sends up a space station to orbit Ruka
7’202-7’153 BBT: Cold War
7’165 BBT: interdimentional FTL is invented
7’153-7163 BBT: Third Ssca War, mass amount of nations join Rehy
7’149 BBT: Ra da Kur joins Rehy
7’148 BBT: Ra da Kur collapses
7’036 BBT: Koo forms the union Kooa ra da Rakara under Rehy
6’998 BBT: Reik content unites as Kuk-kik, Kuk-kik joins Rehy
3’944 BBT: antimatter propulsion is invented
1’932 BBT: Kusu joins Rehy

Economy
Currency-less Syndicalism, with a complex resource exchange system.

Rehy’s unions consist majorly of fishing, arms, and mining industries. Scrapping plays a large part in Rehys economy as recycling is a prevalent practice. Art of any form is most commonly used to barter.

Trade
Rehy currently has no trade agreements.

Military
Rehy’s has one military branch, the Defence Defence. Originally the Screea Defence Defence, the Defence Defence is now a conglomeration of organisations merged from other nations. An integrated armed force, members are called Hya (Eng. Defender), service members have been nicknamed “Ruhruhruh” due to vocalisations made when communicating orders.

NUMBERS IN OVERHAUL

Conflicts
Rehy is currently not involved in any conflicts.

FTL
Inter dimensional.

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Vandalence Compact
VC, The Compact, Vandalence

Overview
A smaller sized nation located in the mid-rimwards-leewards of A1-0, the Vandalence Compact borders the Voidsea to the south, a pirate infested area known for it’s abundant natural resources and equally abundant piracy problem. To the North, the Compact borders the Dovian Star Confederation, and to the west, the Regunessian Expanse. The Compact is looking to seek out and forge relationships with other nations, and defend their claims when needed.

Government
The Compact is divided into three branches of government

  • Compact Congress (Legislative)
  • High Court of the Compact (Judicial)
  • Office of the Compact Justicar (Executive)

Subdivided into Clusters, each Cluster is led by their respective electorate, who sends a delegation to the Compact Congress.

Federal Law → Cluster Law → System Law

Culture
Vandals often exert a heightened sense of duty to the nation. Those who refuse are often shunned by society, and often mocked due to their perceived cowardice, no matter the reason.

Religion
Vandals are agnostic, although some follow minor religions.

History
Vandalence dates back to around 2500 BBT when a group of Walrkin and Human settlers merged at the Vandalence System. Nearly spiraling into a war, the leaders came to negotiate, forming the Vandalence Accords. In 1500 BBT, the Iridescent Revolution occurred, reorganizing the fledging state into the Vandalence Compact.

Economy
Vandalence is a mixed economy, with a strong shipbuilding industry, often constructing ships for smaller nations, with superior quality compared to other shipyards in other nations. In other aspects however, Vandalence is behind slightly, but is rapidly catching up to the sector standard.

Trade
N/A TBD

Military
The Compact Armed Forces, are split into three major uniformed services.

  • Compact Federal Navy (CFN)
    – Federal Marines (FM)

  • Compact Celestial Defense Force (CCDF)
    – Celestial Aerospace Corps (CAC)

  • Cluster Defense Forces (CDF)
    – System Defense Forces (SDF)

Conflicts

N/A TBD

FTL
IFTL SilverSpace

(WIP… Sorry!)

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