Map of Sector A1-0

Hello, and excuse me for any inconveniances, but I would wish to request for a slight edit of my plot - Krajina. These edits are in the included image. Thank you in advance.


(EDIT: Only the planets and planet placement/name of course, sorry for not specifying immediately.)

(EDIT 2: I forgot to mark the Capital world :pensive_face:, it’s supposed to be Carevo, much apologies)

3 Likes

Hello there, I’d like for the Osprian Dominate to be renamed to Osprian Timarchy since it sounds closer to what it actually is. Thanks in advance.

2 Likes

Number of desired plot: NPN 1
Name of plot: DOKAVIAN GRAND AMASSMENT (DOKAVIAN HORDE if too long)
Capital: Mok-Drapa, station (technically a ship)

Location of capital: In the exact center of the plot

Population: ~40 billion Dokavians, ~12 trillion “Tributaries”
Outline of History: The Dokavians are a nomadic species from outside of the sector, who were part of a large mass-migration. They used to use another dimension for their FTL travel, but somehow lost access to it during their last migration, around 200 BBT. Unable to continue their mass migrations, they set about conquering the native people and setting up a “temporary” state in order to more efficiently exist in their new state- the Dokavian Horde or the Grand Amassment. Before the Dokavian arrival, there were somewhere around 30 civilizations there, mostly pre-FTL, although 10 had achieved FTL and had limited colonies. All of those civilizations are now post FTL, and are “Tributaries” of the Dokavians, providing them with resources and being expanded throughout the region as fast as possible to provide more efficient resources to the Amassment.

The Dokavians do not live on planets- they live in their ships, always mobile. However, their subjects, whom they call “tributaries,” do and may. Tributaries do most of the economic work, in exchange for not being obliterated. Dokavians themselves are heavily engaged in things like piracy, sometimes directly, sometimes just hosting the pirates in their territory. This gives them an amazing relationship with the Hortek order. The Dokavian home economy is mostly manufacturing, especially since different groups have different shipbuilding traditions. Resources- extracted by tributaries- Are used to manufacture in giant ships that are essentially mobile dockyards. These mobile dockyards are where the Dossa tends to stay when there is no migration.

Outline of Major Species:
Dokavians: Dokavians, as a species, resemble birds in some ways, with a plume of feathers around their neck, bone-like bipedal legs, and feathers around their arms. In other regards, they are lizardlike, with tails that can regrow, claw-like hands, and scales over their face. It is thought that Dokavians were once able to fly, but sacrificed that for greater strength and dexterity. Dokavians range from 5-7 feet tall, and are strong, enough to overpower about 5 average human men. They also possess limited psionic powers, which means they have basic telepathy, capable of reading emotions, and can store memories long beyond what their brainpower should allow. Their leaders, especially Dossa, tend to have cybernetic enhancements to enhance their powers, and their memories are essentially eidetic. Dokavians tend to live for about 400 total years.

In addition, the most major tributary species are Humans, Zolve- a horned, grey-skinned species, and Dretsver, a subterranean, mole-like people.

Customization: None

8 Likes

This post has been conditionally approved by Legend in the moderator chat. As such, since I wrote the post, @Qwert has the power to fully approve or deny it.

5 Likes

@Maverick Renamed!
@Flaming Added!

3 Likes

Heya just noticed that the name of UoSV is wrong;

Seraphim’s Rest

Seraphina’s Rest

3 Likes

Number of desired plot: 36
Name of plot: CITRONELLA
Capital: Home
Location of capital: See map
Population: 251 billion
Outline of History: Citronella have a long and old history. The species took off across the stars [DATE, i’m yet to configure this] but entered a multi planetary nuclear war. Many planets were destroyed and their history lost. As Citronella set off across space once more, they once more entered turmoil when fascists known as Lemon Rose attempted to stage a coup. Now they set out terraforming planets, many which turn out to be those turned to nuclear wasteland.

They’ve had gene editing technology for a very long time, it is based in manipulating the ‘plants’. This is one of the technologies that remain after armageddon.

Outline of Major Species: Citronella come from a dark planet with a dim red dwarf star. Never evolving eyes, they are blind. They communicates through pheromones and have a symbiotic relationship with a fern like organism: they get food through photosynthesis. They also have fine hearing and touch, featuring a dish shaped head and tendrils they can extend from their bodies. Generally, they are dark in colour and their ‘plants’ glow.

Individuals can be extremely long lived and can theoretically live forever, however many choose to die of natural causes, largely succumbing to their own weight.

Also they don’t like being called bugs. Saying they resemble [invertebrates] is fine (usually) tho.

Customisation: See map. I will likely add more as Citronella recover dead planets.

Yes Dried Rose is where Lemon Rose first appeared.

@Galaxiel map added.

Also, can you remove Rehy?
For anyone whose missed it:

  • I need to work on Citronella more
  • Managing two lores (one for here and one for my personal worldbuilding project) was cumbersome

OO RAH WE BACK!!

6 Likes

Conditionally Approved

Welcome back!

5 Likes

@Stormfire10 @Caca Done! Let me know if there are any errors.

6 Likes

Hello, I would wish to request a few additional planets and change a few names of planets for my plot “Krajina” (formerly Slavonyya)

Edit: I uh… Didn’t notice the “A1-0 post-edit approvals”. Apologies if I was posting here wrongly. I would also request a population increase from 21 trillion to 31.4 trillion

2 Likes

can the capital of the Vandalence Compact’s capital on the map be renamed “Krysta” as shown on the wiki (old news i just forgot to do this lol)

3 Likes

can the capital of the Orion League be changed from Maestro to Syrio as Syrio is the system name and Maestro is the planet

2 Likes

Hey everyone, I’m going to be stepping down from my position as map manager on A1-0. This has really been a long time coming as I haven’t really been active in this position for months. I will still remain a part of the RP, at least for now, but here my involvement in helping manage the RP ends.

Thanks

9 Likes

I am never getting those map changes :sob:

3 Likes

@Stormfire10 Done. Let me know if anything else needs fixing.

1 Like

hi yes it’s ‘Krysta’ not ‘KRYSTA’

1 Like

All capitals are capitalized.

2 Likes

Seraphina’s Rest, Syrio, Concordio, Spider’s Run, and Arc are not capitalized but are capitals

i guess those need to be fixed then

1 Like

@Snake Upon private request, Ferristia has been removed from the map.

1 Like

Number of desired plot: 08
Name of plot: THE PEOPLE’S COMMUNE (or simply THE COMMUNE if too long)
Capital: SYSTEM G-0
Location of capital: shown in customization
Population: 2.63 trillion humans, 9 trillion robots
Outline of History:
The founding citizens of the Commune, or officially the People’s Commune, come from a space-faring society of Homo Sapiens that migrated to its systems from a faraway life-bearing planet called Maader around the year 1800 BBT. Early Communalists had always reached for the stars, and after leaving their homeworld they became the first civilization to colonize the calm, untouched oasis of the modern-day Commune. Through collaboration and the uncontested strive for resources and power, they successfully established dyson swarms to harvest the raw power of their parent stars, collectively called Xaeron. After securing the ability to harvest the energy of their own stars, the Commune quickly grew from a speck to a massive collaborative society.

The original founding fathers of the Commune, after the founding of the nation and securing crucial resources, established the Astral Council, a conglomerate council consisting of a vast number of democratically elected councils. The Astral Council is led by a singular Delegate, who is directly elected and can be recalled at any moment by the people. The Astral Council, through continuous work and effort, wrote the first version of the constitution of the People’s Commune—declaring the nation a semi-stateless anarchist society with absolute personal, social, political, and religious freedoms for all of its citizens.

As the nation grew and more micromanaging was needed, the Astral Council set up several other conglomerate councils to handle different tasks, suck as Foreign Affairs, Intrasystemic Communication, Military Affairs and Defense, et cetera… Through this more modern and organized system, the Commune was able to communicate and establish relations, sometimes positive or negative, with its neighboring nations.

Outline of Major Species:
The nation consists of both Homo Sapiens and Sapient Robots, the latter of whom are artificially intelligent sapient beings that were created by the humans, and the former are ancestors of the founding fathers. In the Commune, through genetic engineering and gene augmentation, homo sapiens have reached near biological immortality i.e near-total elimination of mistakes in DNA replication, reaching extremely high levels of strength and mobility, etc…

After human citizens of the Commune invented sapient robots, a concerningly significant amount of conflict arose. Humans had found themselves to be much weaker than sapient robots, bound by the limitations of biology and their mortal bodies. The situation spilled over into conflict after sapient robots rose up against the humans, taking over significant portions of the lands that the Commune inhabits—this conflict was known as the Great Uprising.

To combat this, the Astral Council worked meticulously to invent a solution. Said solution was a hyperintelligent AI designed to act in coordination with the humans under strict limitations of its own power. This AI was given the power and trained to infiltrate the conscious of the sapient robots, corrupting their thinking through fine-tuning exploitation and a deliberately placed backdoor in their technical systems. This hyperintelligent AI, called Guard, transformed the sapient robots into unconditionally working for the humans, and betraying the very cause that brought them there.

The outcome of this conflict sheds light on the current true reality of life in the Commune, a life where robots are enslaved to do the work of humans for the benefit of the Communalist society and whatever goals it may have. Sapient robots work for and obey humans with no reward in return, and are also not considered citizens with any rights in the Constitution, causing a direct contradiction of the initial radical egalitarian thought of the first version of the Constitution.

OOC

thanks @Galaxiel for the flag


Customization:

6 Likes