Map of Sector A1-0

If available I would like to request land 30. I have filled out the nation lore here:

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Listed from north to South:
Solstadt
Wernal
Che’tal
Askar
Teltan
Tigarisia
Kachi la mor
Selce
Lorenstor
Osana
Shesis’muur
Tri-Stellarstadt

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@Snake Ferristia has been added to the map. Welcome back, Robo.

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Please fill out the proper plot request

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@tigrisempire_38219

Number of desired plot: 16
Name of plot: AQUILAN EMPIRE
Capital: AQUILA PRIMA
Location of capital: -
Population: 40 – 60 trillion
Outline of History:

Terran colonists arrived in what is today Aquila some thousand(?) years ago. They are descended from Terran colonists who came from Terra, but eventually lost contact with them. Eventually, a powerful family, known as the House of Maximilian came to rule over Aquila Prima, the most populated colony in the region, and fought against non-Terrans who have inhabited the region generations before the arrival of the colonists. They eventually exerted their influence over other minor houses, becoming the most prominent family in Aquila and being proclaimed as Margraves of the West for the Dovians when Aquila was part of the Dovian Empire.

Eventually, the Maximilian dynasty grew tired of being part of Dovia and wanted to free themselves from Dovian suzerainty. These hopes for sovereignty were realized during the Vor-Arï Wars when Margrave Alexander III von Maximilian openly revolted against both claimants to the Dovian throne. A civil war ensued between the Maximilianists (after the House of Maximilian, the Imperial House of Aquila) and the Sandovists (after the House of Sandovï’i, the Imperial House of Dovia). After the Vor-Arï Wars, Aquila secured its sovereignty. With the pro-Dovian faction locked in the dungeons, Margrave Alexander III had little to worry about as he was crowned Alexander I, Kaiser of Aquila.

After a period of relative peace and prosperity, Aquila became involved in the Great Hundred Years’ War against a restored Dovian Empire. After the wars’ end, the two nations became close as they found themselves in the ruins of war and bloodshed. The two nations would then, despite several attempts at disruption, formed the Pan-Terran League, heralding a new age of peace and cooperation amongst Terrans in A1-0.

Outline of Major Species: Terrans/Humans.
Customization:

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Sorry for the wait, approved

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I know it’s been months but evidently we never added this to the map. As such, this edit has been made.

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Number of desired plot: 41
Name of plot: YKQ-2421
Capital: 2421-TEHA (System is named YKQ-0001)
Location of capital: See customization
Population: ~259 billion
Outline of History:

The YKQ-2421’s history can be traced back to a mysterious progenitor civilization that existed 15,300 years ago. While this civilization was powerful, using dyson swarms and having proper FTL across many of their worlds, it was destroyed about 13,900 years ago by a gradual incrase in spacetime anomalies, creating an environment somewhat less harsh than the badlands, albeit still dangerous for FTL and dangerous enough to cause the collapse of society on numerous worlds via interference with infrastructure and general society as a whole - things would just disappear and reappear with little explanation.

Over the thousands of years since the collapse of this progenitor civilization, its founder species - the varying robotic Qelua and the organic Ykate - have established many societies. Some have spread out across their home system, others have regressed in technology and only recently achieved FTL. Entire systems, including the home system of the Ykate, were lost, but in their place, new systems have risen to become prominent in its stead, ranging from ecumenopoli to divided nation-states.

The formation of the YKQ-2421 itself came with the reinvention of FTL - numerous societies found a serial number simply stating “YKQ-2421.” The meaning was unclear, but given this anomalous area of space’s dangers and conflicts, this serial number was leveraged to be used as a name for a united polity of the region. As this gained more serious consideration thanks to escalating tensions, the Anomalous Stars of YKQ-2421 were established as an intranational organization, and eventually consolidated into a loose league, with the planet named “2421-Teha” in the YKQ-0001 system becoming the foundation of a new capital as it was simply in between the seven founding systems of the Anomalous Stars.
Only recently have the Anomalous Stars of the YKQ-2421 reached out beyond their home space - their interest beyond this space was limited before recently as there was no motivation to go outside the ruins of the proto-YKQ-2421 civilization, as they provided protection via the anomalies present in the area.
Outline of Major Species: The two main species present in YKQ-2421 space are the Ykate, a bipedal species with four arms, skin colours in various shades of brown, beige, and spots and patterns of colours such as green, yellow, and red, a chitinous exoskeleton and a bony endoskeleton, four eyes, and split jaws, and their creations, the Qelua, who are divided into the Qelua-yta (androids who typically resemble Ykate, often only slight differences in appearance or even none at all), Qelua-yke (robots that, while resembling the Ykate via also being bipedal, otherwise resemble a Ykate in armour or are very clearly not Ykate-looking beyond their basic shape), Qelua-kye (does not resemble a Ykate at all), and the Qelua-tei (disembodied Qelua living in virtual spaces, whose appearances greatly vary).

Customization:

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Sorry I’ve taken so long to respond, I was just a little unsure about the spacetime anomalies. If you could just tell us a bit more about them and how they’d affect your plot, I’d appreciate it. I’m not really against creating environments not specified on the map, I think my main hesitation at the moment is having one plot where solar systems can just disappear and reappear, but everywhere else that doesn’t really happen (afaik)

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Alright!! and oki
Space is warped into pockets and folds - space is expanded in one area, contracted in another. The geometry of these can generate temporarily stable bubbles and folds wide enough to envelop entire star systems, but this only happens as close to the badlands as possible - fully enveloped star systems are incredibly difficult to enter, but the pockets and folds are still only temporary and eventually dissipate.

Further away, systems are merely particularly tricky to enter - entire systems cannot be enveloped. This kind of environment dominates the YKQ-2421, rather than the extreme situation next to the badlands proper.

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Conditionally Approved
helloworld_planet3 Plot Request

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@helloworld_planet3 The YKQ-2421 has been added to the map! :]

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