The South Pacifican Investment Office

size=120][b]Basic metrics[/b][/size]
[b]Full name of nation:[/b]  The Federal Republic of Fauderland
[details="expand"]
[b]Population:[/b] 57,985,000
[b]Name of currency:[/b]
[b]Nominal GDP/GDP per capita:[/b] 3,757,428,000,000 64,800
[b]Primary basis of economy:[/b] [Industry] [Services]
[b]Economic structure:[/b] [Free market]
[b]Trade policy:[/b] [Free trade] [Limited Protection]
[/details]
[size=120][b]Foreign trade[/b][/size]
[details="expand"]
[b]Ratio of total exported goods value to total imported goods value:[/b] 2:1

[b]5 largest exports by total value:[/b]
1. Heavy Industry 
2. Electronic Goods 
3. Military Equipment and Weapons 
4. Petroleum 
5. Lumber

[b]5 largest imports by total value, descending:[/b]
1.  Gold
2. Produce Crops 
3.
4.
5.
[/details]
[size=120][b]Largest industries[/b][/size]
[details="expand"]
[b]Major industries:[/b]
1. Manufacturing 
2. Military Industry 
3. Electronics
4. Natural Resources (Oil and Lumber)
5. 

[b]Minor industries:[/b]
1. 
2.
3.
4.
5.
[/details]

[/quote]

(Reviving this topic for new players and to re-initiate possible discussion on this topic in general. Going to do it first though.)

Basic metrics
Grand Duchy of Nasphilitae:

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Population: 17,775,000
Name of currency: Nasphiliti Pacifican Pound Sterling
Nominal GDP/GDP per capita: 915,322,715,419/10,820
Primary basis of economy: [Industry]
Economic structure: [Other: (Transitional Economy from Import Substitution Reindustrialisation)]
Trade policy: [Free trade] (from August 20th) [Limited protectionism] (until August 20th)

Foreign trade (This is why Iā€™m reviving)

Can't be answered.

Ratio of total exported goods value to total imported goods value:
Canā€™t be known.
5 largest exports by total value:

  1. Youā€™d assume, since I have receipts of RPing this:
  2. Mechanical parts
  3. Biofuel
  4. Intermediary Machines
  5. Industrial Designs of Components

5 largest imports by total value, descending:

  1. Well, this is an issue.
  2. Because everyone
  3. Roleplays a country
  4. Thatā€™s perfectly
  5. Self-sustainable.

Largest industries

Major industries:

  1. Hereā€™s a RPā€™d receipt.
  2. Hereā€™s an ongoing one.
  3. Hereā€™s the exchange service
    and the exchange services listing here png here as well:
    AGPSE_APSE Listing _LineChart.

Reviving Data Discussion:

ā€“ Data provided on countries has always been avoided because itā€™s hard to regulate in a manner which is satisfactory.
ā€“ However, the silently chosen solution of ā€œif itā€™s unrealistic, just ignore itā€, isnā€™t effective. This is observable by the fact that even realism/stat-oriented players inflate their countrys data. Because, as Iā€™ve pointed out numerous times, Pacifica is extremely wealthy for how many wars and crisis it has.
ā€“ Which resulted, ultimately, in a trade RP mostly dying out or being shallow. The two options you go for is either perfect autarky or you make your countrys key trade partners also be their alliesā€¦ The latter is worse but understandable because, you talk to players OOC and itā€™s easier to just build RP relations with people who will behave in a pattern you know to enjoy.
ā€“ However, while being understandable, itā€™s not justifiable.

Can this be addressed as to satisfy a consensus?

I believe yes. And I believe that the answer is inn automation.
What do I mean by that ā€“ Well, the Joint Service portfolio investment is a weak prototype of that.
If anyone is interested in how itā€™s automated, the TLDR is that Iā€™ve used a simulation of the Lorenz meteorological formula, re-adjusting it to be adequate for the Listing in RStudio, and then placed ā€œkā€ value arbitration in 3 weeks over the 2024 year. Then just used w/e to embed it into a graph.
While I know how the values will end up looking, there are two limitations which the half-automation self-inflicts on me when I RP:

  1. It incentivises me to devise a story of why the ā€œkā€ arbitrarion in April Week 1 will prioritise a favorable prediction for a company I hadnā€™t planned on being successful.

  2. The values do increase by 300% of their mid-2023 prices by 2025. Spoiler alert btw. However, that does not mean that my RP countrys GDP or economic growth increases nearly as much.

2.1. How is that possible? Because increase value of revenue shares doesnā€™t really mean anything when youā€™re liberalising a formerly protectionist economic system. It should be noted that all ā€œkā€ value volatilities also force me to decrease state burdens on the companies net income.

So how is that the solution?

It is for me, this works for me. Iā€™m not advocating anyone else do this, unless youā€™re also a bit weird and find this type of RP fun. However, the pattern of challenges Iā€™ve self-inflicted on my RP is where I believe the solution is for the general community.

TLDR: Data can be ā€œfixedā€ by adding non-human automated variability which challenges the player to then explain it through RP.


This is just my opinion and experience.
I wish for discussion on this topic and plurality of opinions (particularly new solutions). I donā€™t find avoidance nor annoyance over something that can be fun particularly helpful for myself or others. With that in mind,

  • What are some other ā€œsolutionsā€ to the data topic which can be implemented and enjoyed?
  • If someone believes that global trade can be automated, you are correct. However, that would require too much work to code and upkeep. If the community wishes to do that, itā€™s free to attempt it.
  • However, I believe that something in-between full computational calculations with variability and interest in worldbuilding statistics through a storyline; Is ultimately much more enjoyable to both write and read.
  • Please do contribute.
1 Like

Basic metrics
Full name of nation: Keanu and Hurley

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Population:112,000
Name of currency: Keanuan Shark Tooth
Nominal GDP/GDP per capita:$5.2 Billion / $46,212
Primary basis of economy: Financial Services/Tourism
Economic structure: Free market
Trade policy: Limited Protectionism

Foreign trade

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Ratio of total exported goods value to total imported goods value: 2:3

5 largest exports by total value:

  1. Boats and Yachts
  2. Sea Planes
  3. Chocolate and Confectionary
  4. Fish
  5. Surf Boards / Attire

5 largest imports by total value, descending:

  1. Food
  2. Automobiles
  3. Energy
  4. Alcohol and Beverages
  5. Boats and Yachts

Largest industries

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Major industries:
(Extend or shorten lists as necessary; keep elaboration brief. Rather than listing every industry that your nation has, focus on economic sectors that form the basis of your nationā€™s economy. Also, delete the contents of these parentheses when you post.)

  1. Banking
  2. Tourism
  3. Technology
  4. Boat and Yacht Construction
  5. Sea Plane Manufacture

Minor industries:

  1. Chocolate and Confectionary
  2. Surf Boards and Attire
  3. Coffee and Tea
  4. Insurance
  5. Fishing
2 Likes

Basic metrics
Full name of nation: Fourth Republic of Vrigny

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Population: 51,237,971
Name of currency: Cernic
Nominal GDP/GDP per capita: $1.601 trillion/$31,245
Primary basis of economy: Industry
Economic structure: Mixed economy
Trade policy: Free trade

Foreign trade

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Ratio of total exported goods value to total imported goods value: 1.3/1

5 largest exports by total value:

  1. Iron and Steel
  2. Aluminum
  3. Pharmaceutics
  4. General Chemicals
  5. Clothing

5 largest imports by total value, descending:

  1. Petroleum
  2. Electronics
  3. Semiconductors
  4. Food
  5. Electric Vehicles

Largest industries

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Major industries:

  1. Metallurgy
  2. Pharmaceutical
  3. Energy
  4. Uranium Mining & Processing
  5. Construction

Minor industries:

  1. Tourism
  2. Clothing
  3. Automotive
  4. Finance
  5. Cement
2 Likes

Basic metrics
Full name of nation: Republic of Sedunn

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Population: 46.6 million (2022)
Name of currency: Tenn
Nominal GDP/GDP per capita: $3.37 trillion
Primary basis of economy: [Industry]
Economic structure: [Mixed economy]
Trade policy: [Limited protectionism]

Foreign trade

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Ratio of total exported goods value to total imported goods value: Cannot answer that yet

5 largest exports by total value:
(In no particular order)

  1. Consumer electronics
  2. Semiconductors and electronic components
  3. Aerospace
  4. Machinery
  5. Naval vessels

5 largest imports by total value, descending:
(In no particular order)

  1. Crude petroleum
  2. Steel and other metal alloys
  3. REEs
  4. Semiconductors and electronic components
  5. Pulp, wood

Largest industries

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Major industries:
(In no particular order)

  1. Insurance and finance (especially related to shipping and freight)
  2. IT systems and services
  3. Agriculture
  4. Manufacturing (various electronics, vehicles, vessels, machinery, aerospaceā€¦)
  5. Tourism

Minor industries:
(In no particular order)

  1. Pharmaceuticals
  2. Financial services
  3. Mining and extraction (particularly Uranium and cement)
  4. Petroleum refining
  5. Food processing
1 Like

True. But one might argue that due to the absence of superpower economies like the USA and China and general spread of wealth and production (being much less reliant on the health of single national economies), TSP is in a much better position to absorb effects of wars and crises. Yes there are many wars and crises. Many get retconned, others are contained relatively fast. And IRL there has been quite a few large-scale conflicts over the last ten years (or any time period really). That being said, negative effects of wars and crises are generally not considered (and that leads me to the next point).

The sheer amount of research needed to determine the effects of e.g. an increase of the price of petroleum to a decade high and its effect on Sedunnā€™s consumer electronics sector short term is not to be underestimated. Extremely detailed RP isnā€™t for everyone. Some RPers are very detailed in specific areas, and some are detailed and realistic in almost all aspects. All these types of RP is fine. Ultimately, RP comes down to worldbuilding aspects you enjoy and write stories with other RPers.

4 Likes

I agree with the closing remarks of your second point. That being: RP is a hobby-game, different ways to enjoy it, find different people who enjoy playing it in the same manner that you do.
However, I canā€™t help but notice that this is contradictory when coupled with your next point;


The presumption that Pacifica is on-par with current world does not make sense ā€”> What drove Pacifica to develop logic, methods of proving that intuitive thought is right [ā€¦] so be both technologically and organisationally as advanced as IRL?


This could be explained well (Iā€™ve mentioned this to @RobbyTheSeal when I came back to RP) if there was a past-events-RP?
Gameplay-wise like the Great War or Peter the Greats War, roleplaying past events to make sense of the present, but on a global scale. This is being done but it is being done so quite slow.
I would be alright with adding something akin to the 30 years war (by gameplay in the past of a great war) with Peace of Westphalia (to explain how Pacificas concept of a nation-state formed) at least.

Basic metrics
Full name of nation: Krauanagaz Federation

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Population: 93,296,996
Name of currency: Velliariza (VzS)
Nominal GDP/GDP per capita: 1,004,000,000,000 VzS/ 10,761.33 VzS ($407,624,000,000/$4,369.10)
Primary basis of economy: Agriculture, and services
Economic structure: Mixed economy
Trade policy: Limited protectionism

Foreign trade

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Ratio of total exported goods value to total imported goods value:

5 largest exports by total value:

  1. Excess energy
  2. Commercial and cargo ships, and shipbuilding parts
  3. Ores, and rare metals
  4. Agricultural, fish and other seafood products
  5. Crude oil and petroleum products

5 largest imports by total value, descending:

  1. Industry-specific technologies and machinery
  2. Manufactured goods
  3. Hospitality and tourism-related goods
  4. Natural gas
  5. Processed foods and beverages

Largest industries

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Major industries:

  1. Tourism and tourism-related services
  2. Agriculture and fishing
  3. Ore and rare metal mining
  4. Commercial and cargo ship manufacturing
  5. Energy production (nuclear, renewables, oil)

Minor industries:

  1. Pharmaceutical drug manufacturing and distribution
  2. Oil drilling and manufacturing
  3. Consumer services (software development, law, telecommunications, public relations)
  4. Manufactured goods (automobiles, microchips, agricultural machinery, medical equipment)
  5. Renewable/Green energy technologies and research

Basic metrics
Full name of nation: Mitallduk Confederacy

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Population: 23,392,221
Name of currency: Zhara (zS)
Nominal GDP/GDP per capita: 1,890,000,220,000 zS/ 80,796.10 zS ($905,310,105,400/ $38,701.33)
Primary basis of economy: Industry and services
Economic structure: Mixed economy
Trade policy: Extensive protectionism

Foreign trade

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Ratio of total exported goods value to total imported goods value:

5 largest exports by total value:

  1. Military-grade arms and munitions
  2. Agricultural products
  3. Coal, iron and iron composites, and iron ore
  4. Desalinization technologies
  5. Refined oil

5 largest imports by total value, descending:

  1. Crude oil
  2. Natural gas
  3. Metals, minerals, and ores for industrial use
  4. Manufactured goods
  5. Energy

Largest industries

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Major industries:

  1. Weapons and arms research, design, and manufacturing
  2. Agricultural products (wheat, barley, corn)
  3. Desalinization, dihydrogen monoxide fabrication and purification technologies
  4. Financial services
  5. Crude oil refining

Minor industries:

  1. Fishing and seafood products
  2. Information technology (apps, consumer electronics, and IT services)
  3. Services (healthcare, law, private insurance)
  4. Timber products
  5. Industrial and commercial metal fabrication (iron, steel, iron composites)

Basic metrics
Full name of nation: Holy Dominion of Zuhlgan

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Population: 104,071,942
Name of currency: Zuhlgani Yala (YA)
Nominal GDP/GDP per capita: 1,850,000,000,000 YA/17,776.16 YA ($826,950,000,000/ $7,945)
Primary basis of economy: Agriculture, and industry
Economic structure: Centrally planned
Trade policy: Extensive protectionism

Foreign trade

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Ratio of total exported goods value to total imported goods value:

5 largest exports by total value:

  1. Natural gas
  2. Agricultural products (fruits, vegetables, coffee, chocolate, vanilla, livestock)
  3. Extracted resources (coal, iron ore, aluminum, copper, gold, silver, zinc, lead bauxite, marble, granite)
  4. Manufactured goods (steel, iron composites, industrial and commercial chemicals)
  5. Munitions

5 largest imports by total value, descending:

  1. Lumber
  2. Petroleum products
  3. Consumer goods
  4. Energy
  5. Industrial machinery and equipment

Largest industries

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Major industries:

  1. Natural gas extraction
  2. Mining (iron ore, coal, zinc, copper, gold, silver, bauxite, lead, marble, granite)
  3. Agricultural products (fruits, vegetables, coffee, chocolate, vanilla, livestock)
  4. Manufacturing (materiel, steel, iron composites, industrial and commercial chemicals)
  5. Aerospace research and development (military, commercial)

Minor industries:

  1. Munitions manufacturing (small arms ammunition)
  2. Financial services
  3. Aircraft manufacturing (parts, assembled aircraft)
  4. Security services (private military contractors)
  5. Monitoring and surveillance technologies (military, police, commercial, industrial
1 Like