The Moderation Panel has come up with a proposal for @Galaxiel’s question, splitting the ais into four categories. This is NOT the final ruling, but rather a proposal.
Converted AIs
Biologicals converted into ais, such as the Cephalons of Warframe
Those who started their life as a part of the biological population of their nation will remain so even after conversion. Thus, the gain is the intelligence and ability of being an ai, and the loss is that for as long as they live they will take up a population spot for the rper. This also prevents people from bypassing the population limit through converted ais.
General AIs
The typical image of an ai, pretty self explanatory. An example would be the “Dumb” AIs of Halo
After some debate, we have decided that “general ais,” while likely more intelligent than a normal “biological,” aren’t going to be game breaking in the long run. Additionally, while the idea of tying it to the nation’s population seemed like a promising compromise, it would rule out ai-only nations, and so that idea was dropped. Our decision is ultimately to put no cap on general ais, with the understanding that anti-god-modding and consent rules apply (i.e. user discretion whether to roleplay with them, and in a nation with a ludicrous amount of ai the vast majority of them can be assumed to be very rudimentary).
Embodied AIs
Regardless of whether they started out as more “standard” ai or an intelligent robot, embodied ais are any ai that currently resides within an inorganic/robotic (i.e. not simply a computer), biological, or mixed body and is capable of switching hosts (either another body or a computer). An example would be Ultron from the Marvel Cinematic Universe
Going off of this, we don’t think we can distinguish between “AIs put into a body” and “Robots taken out of their body,” although it seems tempting to do so. Therefore, the distinction with robots in particular would revolve around the robot itself (whether it’s perceptive/aware or simply automated to unthinkingly do its tasks). At any rate, since there’s no limits on general ais, we don’t think it would make sense to limit the amount of ais capable of being embodied. But, as an embodied ai can (but not always) directly have more benefits over a biological, the amount of ais currently embodied in a star nation will be limited to 25 trillion. This is limiting, but not overly so, and compensates for the lack of a limit on general ais.
Hyper AIs
Hyper ais are ones that require/utilize such great computational power that they require a large amount of infrastructure, potentially even a megastructure, to properly function. An example, albeit one potentially not on the megastructure scale, would be the Warminds from Destiny
This is another situation where we feel we would benefit from a cap, but ultimately god-modding rules apply. If a roleplayer has an absurd amount of hyper ais, they could be classified as being of lower quality or actually higher-end general ais. Additionally, roleplayers can once again decide for themselves whether they feel the presence of or number of hyper ais in another nation are justified, and act accordingly. We are aware the community has had discussions about megastructures before the retcon, but as we never came to a conclusion on it we’re hesitant to tie a limit to megastructures.
-To reiterate, this is NOT the final ruling on what restrictions will be, this is a proposal and conversation starter-