Community Discussion on FTL

Spacetime limits :smiling_face_with_sunglasses:

The biggest battleships are around 5-6km long and around 500 in height and width. Most common shape for thhem is a long oval. The Dreadnoughts are a special case so I don’t exoect them to fit.

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Not counting Denvarian Superdreadnoughts, the Largest Denvari Dreadnought is 5km Long, 500meters Wide, and 1000meters tall, with the formula being the width is a tenth of the length and the height is twice the width.

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I was considering making the antechamber have a diameter of 500km, but I feel that that’s very excessive considering it’s not inherently military oriented. Outside of larger ships, the only reason it needs to be that big is for multiple ships to enter/exit at once. I might split it in half so one side’s the entrance and the other’s the exit

To be clear, that’s the portal diameter, not the structure diameter

Large voidsea ships

Venerable Class Dreadnought (Vandalence)

3,500 meters long, 550 meters wide, and 550 meters tall (1,058,750,000 Cubic Meters)

Tulip Class First Rate Ship of the Line (Orion League)

6,500 meters long, 750 meters wide, and 750 meters tall (3,656,250,000 Cubic Meters)

Honor Class Titan (Seraphim)

7,500 meters long, 1,250 meters wide, and 750 meters tall (7,031,250,000 Cubic meters)

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Cutting it to a 100 km diameter seems much more reasonable. I’m also probably going to make use of multiple portal sections, as one big entrance is not very useful for people’s daily commute or whatnot

Calerost kind of has all but it’s written in a way that it’s more like 2

Star breakers range from 12 to 20km and have kind of a flying wing shape. Calerostan battleships are generally 2km and less. A calerostan Spark class Corvette is 54 meters long

ARTIFICIAL WORMHOLES

A PROPOSAL BY GALAXIEL


PRODUCTION PROCESS

  1. The creation of any wormhole pair starts with acquiring a sufficient amount of initial mass, enough for the resulting pair to be already of stable mass and size at the end of production. For example, a large asteroid (some 10 kilometers across) will result in a pair of wormholes 1 meter in diameter, with a combined mass equivalent to that of the asteroid.

  2. The gathered mass then has to be condensed into a very small sphere or ring, as perfectly round (or circular) and dense as possible. The final construct, called a Seed, has to be at least as dense as a white dwarf star, though densities comparable to or higher than that of neutronium are preferrable.

  3. “Opening” the Seed and converting it into a wormhole requires the action of a Metric Forge, a spherical or ring-shaped megastructure whose systems and machinery will carry out the actual production process. The main acting components of a Metric Forge are particle beams and impact rods: both will strike the already very-condensed Seed (placed at the center of the megastructure) at super-relativistic speeds, causing it to collapse upon itself and start turning into a black hole.

  4. The very few milliseconds that pass between the impact of the active components and the full collapse of the Seed into a gravitational singularity are the most vital to the production process. In this microscopic timeframe, the rest of the Metric Forge comes into action, its vast array of high-precision forcefield projectors and spacetime-warping effectors (in short, anything the entity that is producing the wormhole would otherwise use for its realspace drives). Working off of very powerful and extremely complex computations, the array folds spacetime around the collapsing Seed in such a way as to induce the resulting singularity to split off into a wormhole pair.

  5. Using the same manipulatory array that induced its creation, the wormhole pair is then retrieved from the center of the Metric Forge.


TRANSPORTATION
While microscopic wormholes used for communication don’t suffer from the same problem, the transportation of a traversable wormholes is complicated, to say the least. Their mass is the worst and most evident issue: as stated before even person-sized wormholes have the mass of entire asteroids, and while moving them normally through space isn’t particularly tricky for a spacefaring civilization, any interstellar civ will most likely want their gates to be relocated at Faster-Than-Light speeds. Therefore, hauling wormholes around requires either a large and sufficiently powerful vessel capable of carrying such masses in its warp bubble, or a fleet of multiple smaller vessels capable of linking with one another to generate a collective warp bubble containing both themselves and the wormhole.

Another problem with transporting wormholes is that they cannot be moved through another dimension: since the wormhole pair is the spacetime of A1-0’s base dimension being folded and warped to connect two points in space, making it enter a different dimension will result in catastrophic structural failure for both members of the pair. Therefore, Dimensional-FTL cannot be used to move wormholes around, and conventional Realspace-FTL warp bubbles have to be utilized instead.


REQUIREMENTS, DETAILS AND SPECIFICATIONS

  • Metric Forges require vast amounts of energy to power all parts of the production process and the related support systems. Dyson swarms and other dysonian megastructures offer the most accessible for of energy gathering for the manufacture of wormholes, but sufficiently powerful and numerous fusion/antimatter-matter/soft scifi energy reactors can also suffice (proportionally to the size and mass of the intended wormhole pair of course).

  • Wormholes cannot be inflated, and remain of the same mass and diameter as their initial state after production. This makes traversable wormhole gates especially expensive, as they have to retain their large masses from the start and cannot be inflated on location.

  • Wormholes can become unstable in a number of situations. Coming into contact with a black hole or with any spacetime-warping weapon will be enough to destabilize a wormhole and cause it to collapse into a black hole: half of its mass will be converted into energy upon collapse, while the remaining half will be the mass of the black hole.

  • In most situations, if a single member of a wormhole pair collapses, the other one collapses as well. In this regard wormholes shouldn’t be conceived of as a tunnel, but rather as a single doorway between two rooms.

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If any of you have any questions or issues, please let me know so we can expand upon this and/or make the necessary changes.

(Unrelated to Galaxiel’s Proposal)

In regards to forms of FTL, I do have a question regarding Wave Motion FTL from Space Battleship Yamato (Specifically the 2199 Version), in that how to properly integrate the tech into A1-0 without it being overpowered due to it’s jumps being near instant and the Drive itself producing infinite energy for things such as weapons, shields, and realspace propulsion, while only requiring what is paramount to a jumpstart from either another reactor or something similar to turn the thing on. In regards to Wave Motion, I propose a limited jump range compared to other drives, a trade off for it’s overall positives. Wave Motion Shields are fairly self explanatory, that being that while fairly strong (if one ignores the holes the shield gains after a while), they are temporary in nature.

The primary issue arises with the Wave Motion Gun, arguably one of the strongest weapons in Sci-Fi if using the version found the Yamato, as such, I propose that the “Base” Wave Motion Gun be banned on the grounds of being too overpowered for the canon. However, the WMG does have two other forms that are more fair in regards to Canon, that being the Dispersion Type (Many Beams from One/Two) and the Spray Type, essentially a Positron Cannon coated in Wave Motion Energy. Add on the obvious firing sequence, I believe this type of weapon can be allowed at the cost of requiring rare resources, thus preventing an entire navy equipped with it.

Thoughts?

This seems a lot better, but it’s also very specific to the Confluence based on it’s terminology and tech

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Having issues specifically answering galaxiel’s proposal, the forum is bugging out so I’ll just send it

By this proposal wormholes are still easily and cheepy transportable. For example a invading fleet could drag a wormhole behind itself to eliminate supply and reinforcement problems. It still breaks the balance of gated ftl. I don’t like this proposal. Imo it’s still too liberal on movement of such objects. Not to mention that from a physics standpoint moving a wormhole, if we’re talking about the kind described by one solution of the Einstein field equation, is really dubious. Yes, you could theoretically move the mouth of a wormhole with a warp bubble, but you put massive stress on the throat. If not compensated for perfectly by something like exotic matter the throat would collapse. A nother issue is that moving a wormhole at relativistic speeds opens up the possiblity of time travel because of time dilation. But i think that a warp bubble would avoid such a issue.

A possible way to make it more expensive and difficult is that you need a way to maintain the throat. Almost all of us if not all have access to alcubiere drive tech, so it makes it technologically possible, even though the devices used would need to be massive. The resources necessary to do such a thing together with the possiblity of the wormhole collapsing would make it a expensive and complex job, meaning that examples like the war wormhole i mentioned wouldn’t be feasible. Therefore wormholes are only useful as gates between important systems, bringing us to what i think is a balanced system

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Agreed here. I think that the best course is to just say “creating artificial wormholes is possible but complex and expensive” and leave the creation process to specific roleplayers

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I’ll maintain this for the Confluence then, and the rest we can leave to individual roleplayers.

But that doesn’t really help us in the long run, we’re trying to create standards now so we don’t have the same problem in the future. You have a very solid foundation and it would be a waster to just throw that away, but it does not solve the problem at the heart of the matter if it only regulates the Confluence

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A warp bubble is used specifically to avoid the issue of time dilation. I also wanted to add some systems for prevention of time travel in the proposal, but I didn’t know what you guys’ thoughts were on time travel exactly, so I left it out initially.

In any case, the main prevention system would be simply having wormholes collapse automatically by inducing the creation of a cauchy horizon if they happen to form a Closed-Timelike-Curve.

As for the physics being dubious, its A1-0. We got antigravity, hyperspace and alternate dimensions. Not to be mean, but someone with telepathic elves and FTL through an alternate dimension shouldn’t be really pushing complaints about the doubtful stability of maintaining a wormhole in a warp bubble.

Also, in response to it being too easy to move the objects. A wormhole that is one kilometer in diameter weighs as much as a moon. That’s not exactly something that is easily manoeuvrable and practical to carry around by any war fleet, since it would force it to maintain formation around the wormhole during transportation and would hinder their movement capabilities greatly, even as a whole.

I mean, I actually tried to be as unspecific as possible. I was working off of the assumption that any of our nations had access to things like forcefields, particle beams and then spacewarping tech, especially if they possess alcubierre drives.

The power generation point in the requirements section also includes “soft scifi energy reactors” to allow any nation to use its own preferred method for generating large amounts of power.

Dear Galaxiel, please refrain from escalating this discussion into trash talking, even it is subtle. At what point does it serve your case to attack scientific dubiosity of another RPer? Because let me tell you, if we start to do that, we have plenty of things in the Confluence that we can address, as well as many other RP nations.

Just by stating you don’t want to be mean, doesn’t absolve you from acting like it. I’ve reread your response a dozen times and can only interpret it as trying to silence someone you disagree with without having the intention to converse about putting long-lasting community rules with them. To me that doesn’t come over as adhering to the principles of collaborative worldbuilding & RP, which I remind you are the cornerstone of this RP setting. This isn’t just a showcase or power scaling of Orion’s Arm, Star Wars, Star Trek, Halo, EVE Online, Legends of the Galactic Heroes, Warhammer 40K or Xeelee Sequence. A1-0 has always been one of collaboration with creating stories at it centre.

The way you’re trying to silence Mantiss seems quite disingenuous to me and frankly, unwarranted to take in the position you took with that statement. I’ve voiced my concerns about your RP nations’ tech before, but allowed it at the behest of the moderation team & the community. Why? Because it was a collaborative decision. So don’t come here saying in my presence that someone else’s opinion is any less valid than yours. Because frankly, everything is up for community self-moderation.

That being said, I suggest we return to the self-moderation discussion at hand. We don’t need any further derailments.

P.S. Mandatory chill-out session with the Revenge of the Bombaclat (Live at the Senate).

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