Community Discussion on FTL

Ignoring the obvious ad hominem, the difference is that here we’re playing with real physics. When it comes to the telepathy of the Edhelrim and my FTL system we’re working with something that is purely fictional and so I’ve spent the time to handcraft rules that make it balanced and make it sound possible with the rules i put forth and the rules of the canon, instead of going the easy route and copying/plagiarising someone else’s work. I have reasonable sounding fake physics explaining everything “fantastical” in my worldbuilding but this thread is not about that, nor about attacking each other like children, so back to the topic.

As someone who is in STEM I have a belief that when working with real physics and pulling from the work of scientists you might as well respect them. Not to mention that this whole argument started from the idea of moving wormholes and that there’s people flat out arguing for the movement of wormholes to flat out be not allowed i believe that a system where there’s great technical difficulties beyond just needing to deal with moving a big mass with warp bubble is best. In A1-0, and especially a nation like the confluence with ships hundreds of kilometers in size, one can assume that generating a sufficient warp bubble is just a throw money at it problem, and most of us have enough money for it, and considering how much control one has over a warp bubble i do not think that mobility and Maneuverability are a issue, leading us back to my example. Adding further technical difficulty is almost a non issue for things like creating a wormhole network, but it stops people from exploiting it into something further than it was intended to be, gated FTL.

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The only thing that gives me worry is that what would stop someone from using handwavium^TM to make their dispersion type or spray types into base type in the not to distant future

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@Maverick @killermantiss Calm down you two, okay? Don’t come here and try to convince me into thinking that that was an attack. First of all, I never said nor implied that the worldbuilding of Calerost is lesser than mine just because it is softer in terms of scifi. And secondly, I’m not trying to silence anybody: I’m just saying that I didn’t really understand why questioning the physics behind wormholes in warp bubbles would ever make sense in A1-0. As I have said, referencing Calerost in that regard was never meant to be offensive or imply inferiority of worldbuilding, just highlighting how it doesn’t make sense for a setting as soft in science as A1-0 to treat such things as though they were a problem. And that is it, okay? I can accept that it may have come off as worse than I intended it to sound, and we can thank context and the nature of written text for that, but nothing more than that.

And also thank you for implying that I only copy and plagiarize, Mantiss.

My proposal explicitly bans the base type from RP. Also, the Spray type can’t be converted into the Base Type due to it being based on a Positron Cannon.

Mind you, the Dispersion type is still really strong, but the need for a rare material, Cosmonite-90 (using the SBY-2199 Name until an IRP name can be found), limits it to only being used for either capital ships or dedicated ships like Denvaria’s Phalanx Destroyers. The material is meant to be rare enough that no one can equip an entire navy of these (The SBY-2202 Show literally had the EFCF use and interdimensional time vault to cheat that limit).

I think you also again missed my point about A1-0 being a collaborative setting. A1-0 is both a hard & soft setting so to allow a multitude of RPers to RP as what they want. That’s fine, but that means we have to maintain a balance of sorts so that technological disparity doesn’t get out of hand too much. The exact point Mantiss is advocating for from a harder sci-fi perspective, which is a completely legitimate prerogative since A1-0 is both. Balancing the harder & softer aspects of A1-0 is a challenge for sure, but let’s not emphasise hard or soft aspects of the canon to suit our prefrrences when the matter at hand is one of balance. Fundamentally, the matter discussed is one of balancing issues.

The fact your statement came off worse than what you intended shows a lack of clarity on your part. So long as that is still within your means to adjust, it remains primarily your fault so don’t point it back at me or anyone else.
Also I’m calm, so refrain from any perception that you have any control over my emotional state.

And I don’t know. It still seems like a subtle attack to me given that you only referenced Calerost’s worldbuilding.

The fact you felt the need to add a post to clearly imply that Mantiss implied something about your worldbuilding and further divert the matter being discussed, proves to me that relishing in a personal vendetta SEEMS more important to you than fixing the balancing issue at hand.

No could we finally please get back at discussing the matter at hand?

You flat out tried to discredit my opinion on the basis that my worldbuilding is softer than the thing you’re suggesting. That IS a attack on me and can’t be denied, so don’t try to downplay it.

Also regarding my “implied allegation”, i did not say anyone only copies and plagiarizes nor did i aim the comment specifically towards you, but please don’t deny that a wast majority of your tech is taken straight from Orion’s arm or heavily inspired by it, and has been so for multiple of your rp nations, both in A1-0 and in Agrippa, where i may remind you you flat out sent me a list of orion’s arm tech and said “realistically based on the age of the canon i would have all of this” and then thew a tantrum when i said that that’s beyond the tech level of the canon.

Now don’t get ne wrong, I am not saying that taking other’s worldbuilding for a non commercial project ment just for fun like A1-0 is bad or wrong, i an just pointing out where your tech, including almost all of the tech described in your wormhole proposal, comes from.

But as mav said in his post, which was written parallel to this one, and as i suggested before, now that we both got this out of our systems it’s best we return to the point of this thread.

In the spirit of community self moderation, why don’t we just say the wormholes work like gated ftl with a different name? It lets Galaxiel have his tech without causing any major imbalances on the canon.

I also don’t think there is any reason to barate Galaxiel for his worldbuilding being soft and using Handwavium™ or Mantis for his worldbuilding leaning heavily into science fantasy. As Mav said, the setting allows for both as long as it’s not OP or space magic.

The problem in allowing transportable wormholes is that it provides too great a technological advantage. Almost all our economies are mind-boggling and as Mantiss said, likely to be considered a money problem for big projects. Thus, such technology would, regardless of current stage, bring some major concerns regarding:

  • Logistics: One can pop a pre-linked wormhole into enemy territory, giving them an unfair logistical advantage.
  • Not Gate FTL: By making wormholes transportable, it isn’t quite the same as gated FTL. Wormholes to my understanding are linked to spacetime and would require a magnitude higher of spacetime manipulation of spacetime if I understand correctly. That difference in magnitude might be considered too great a technological disparity. Gated FTL doesn’t require such a manipulation to my understanding. Moreover, gateways aren’t feasible at being transported. That is their major con, but by allowing transportable wormhole to any capacity negates that con too much from my perspective.

Those are the two primary concerns I have that such technology would create too great an imbalance.

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Then I suggest we remove wormholes entirely, and only allow for stargate-like gated FTL. As I had said before, I’m willing to get rid of wormholes. They’re not that important for me.

I think getting rid of all wormholes is swaying too much into the other direction. At least that’s the impression I get from your suggestion. The potential of naturally occurring phenomena as vehicles of storytelling shouldn’t be understimated. Especially since such stories were quite emblematic of previous versions of the canon. Naturally occurring wormholes should be allowed in my oppinion for that reason.

They shouldn’t prove too much of a problem given that:

  • Connections into other plots require player consent.
  • Natural wormholes should have a limited amount of junctions within a network. Like say 5-6 connected star systems (a random suggestion which can be altered). A good example of this could be the Manticoran Wormhole Junction from the Honorverse, but without the ability to generate or discover traversable connections beyond a certain cap. That way, they aren’t way out of proportion within a single plot.

As for artificially created wormholes, especially transportable ones, they do seem beyond the scope of A1-0 to me.

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Sorry, I did mean getting rid of artificial wormholes. I’m more than fine with naturally-occurring ones.

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As for naturally occurring wormholes, do we also want to include the possibility of backwards time travel with them?

I’d personally be against it, because time travel would be just asking for a headache, but I don’t know what you guys would want.

Hell no, I’m not dealing with time travel.

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Time travel in any capacity should not be allowed.

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Seeing as it’s been a few days…

Should we ban Artificial Wormholes?
  • Yes
  • No
  • Too early to decide
0 voters

3 weeks to give people time to find this and respond since we’re not all constantly active, and so people can change their votes if conversation continues

Completely forgot about this, I think it’s been more than 3 weeks since October 27th though

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