Tiyanki Territories nations

So, The Tiyanki Territories are being discussed. As they will contain many small nations, I will allow people to make suggestions for initial nations.

There are going to be some base rules for this, as I want to prevent the TT from becoming a fest of colonization, so here’s some ground rules for whether I will accept you or not:

  1. I will not accept nations that are direct offshoots of an established star-nation, or otherwise are obviously liable to be directly controlled or influenced by the star nation of the person who suggested it. Like I said, the TT shouldn’t become a fest of directly controlling the states. That is boring. Therefore, if your suggestion amounts to “state very similar to my nation which will accept my nation readily” or “A literal offshoot of my nation” then your chances of getting accepted are near-0. This doesn’t mean that you can’t create a nation that can at all interact with yours, just don’t make one obviously meant to be controlled by it.
  2. Large and expansive states are less likely to be accepted. This isn’t a rule, moreso a guideline. Space in the TT is limited. If you want to take up more space, you’re going to have to have a more interesting idea. This applies twofold in the Badlands- any state in them that’s more than a few planets will need to have great justification.
  3. All nations will be NPNs. We might allow players to make micro-states in the Territories in the future, but for now all of these states will be for communal use. You have the right to worldbuild them as you please and to use them yourself, but you don’t have the right to claim exclusive access to them.

This is the Wiki Page for the Territories. It’s not finished as of writing this, but it should be able to give you a good idea of an overview.

The exclusive resources of the Territories are:

Seffra, a powerful hallucinogenic drug that somehow works for all species, made from Tiyanki.

Taseri Crystals, which are crystals that allow one to create incredibly powerful weapons. Think of them as kyber crystals from star wars, but more versatile. Note that nations that exist outside of the badlands will have limited access to them, and that the Orders are the biggest brokers of them, so neutral nations will have the least of them.

Template:

Nation name:
Species:
Population:
Number of Planets:
Historical description:
Favorite Order: (Optional)
Emblem/flag (Optional)

(note: we can decide locations later, right now I just want to pool ideas.)

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Nation name: The Risk (OOC: I’m not trying to be edgy or anything, a Risk is what people called a large group of Lobsters)
Species: Astracus Apexium
The Astracus Apexium is a sapient species of crustaceans capable of living on the surface and under the seas of their binary planets. While The Risk has advanced beyond the times of simply hunting, the hunt has remained an important cultural component within their society and lead to many “angler guilds” embracing a nomadic lifestyle withing the Tiyanki Territories. Additionally, while they are capable of living far longer than humans, due to their molting process and Astracus Apexium will be rendered unable to move before the average species would naturally die. These immobile Astracus are venerated as wizened elders, and it is believed that their paralysis has left them more open to the secrets of the universe and thus better able to decipher the meanings behind seffra’s blessed visions
Population: 67 billion
Number of Planets: 2 (preferably within the Badlands)
Historical description: For much of its history, the Risk was content to be confined to its home planet, migrating through the seas and lands and keeping prey populations in check to promote the hunt. However, a growing sense of apathy began to claw at the species, creating the perfect opportunity for a new player to guide the species’ fate. For better or worse, the Hosarchy would be that player.
In the wake of the Hosrachy’s collapse, the Astracus Apexium has reasserted its self-determination, developing its own religious rights and ceremonies around the hunt, but has maintained relations with certain orders of the Ho’seri faith.
Favorite Order: The La’seri Order
Emblem/flag:

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Looks good, I’d say this is approved, I really like it

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