Project Pyxis General Discussion

Project Pyxis

“A flower can be grown for months, only to be killed by a single pluck.
A house can be built in a year, only to be destroyed by a salvo of shells.
Nations can thrive for centuries, only to collapse in the fires of war.”


System Building

List of Major Celestial Objects

3 Stars

10 Planets
-5 Rocky (Styx, Asphodel, Elysium, Keres, Charon)
-5 Gas (Thantos, Acheron, Hecate, Erebus, Nyx)

24 Dwarf Planets
-not shown but will be added when I drop the slideshow

Up to 350 moons
-35 Spherical with light atmospheres, 11 within goldilocks zone

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Pyxis Patch Notes

  • Changed Tisiphone into a brown dwarf, was causing issues with habitability, centered its orbit
  • Removed Styx, added it as a moon to Tisiphone
  • Swapped P5 ‘Thanatos’ and P4 ‘Keres,’ due to Keres’ gravity well being unable to ‘shepard’ Tartarus
  • Adjusted P8 ‘Erebus’’ orbit to shepard Chaos
  • Adjusted P10 'Charon’s orbit to not collide with Chaos and Melinoë, inclined it further
  • Adjusted Melinoë’s orbit extensively so it won’t collide with Charon
  • Adjusted all orbits
  • nerfed planet destroying weapons
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Updated Celestial Orrery

Updated Planets Only

Updated Belts + Dwarf Planets

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General Description of Rocky Celestial Objects

Asphodel - 20 - An acid planet, Asphodel has large sky cities that float on the planet’s highly dense atmosphere.

Elysium - 20 - The cradle of humankind and the assumed home of all life. Currently, Elysium’s surface is unreachable from orbit and vice versa due to a depreciating Kesseler Syndrome.

Keres - 15 - An ice world with huge reserves of fresh water. It has a light atmosphere, one not capable of supporting life.

Charon - 10 - This world has ample supplies of fusion particles like deuterium and tritium, making it popular place to mine. The atmosphere is frozen during the long harsh colds and rises during the summer. It is a double planet with Pluto.

Cerberus - 8 - The closest of the dwarf planets, Cerberus orbits within Tartarus and has an atmosphere capable of supporting life.

Phoebe - 6 - Orbiting within Chaos, Phoebe is a desolate world with a particularly strong mantle that generates heavy volcanic activity.

Coeus - 7 - Coeus is notable for having the largest canyon in the solar system, which stretches along the entire equator. It has an atmosphere of supporting water, but other forms of complex life struggle with the cold.

Crius - 9 - Crius is the second largest dwarf planet outside Menoetius. It has a carbon rich atmosphere, but is rather unremarkable other than that.

Rhea - 6 - The smallest dwarf planet, Rhea barely qualifies as a dwarf planet due to how small it is, being around 234miles/376km in circumference.

Astrea - 8 - Astrea orbits the farthest of all dwarf planets in Chaos with an Inclination that brings it above and below the belt.

Menoetius - 9 - The king of dwarf planets, Menoetius is the largest of all dwarf planets, with a heavy atmosphere that freezes during the long cold periods and heats the surface when it’s closer to the stars. Like Phoebe, it has a strong mantle.

Styx - 10 - It’s said that Styx would’ve been it’s own planet if it wasn’t captured by Tisiphone. It’s proximity to the brown dwarf and the stars completely drown it in radiation, making habitability an impossibility without heavy shielding. Interestingly, Styx is rich in heavy metals like Neodymium and Promethium.

Selene - 3 - Elysium’s only moon, Selene is in the process of being terraformed. It has been given an atmosphere, and with the moon’s already volcanic surface plus the protection of Elysium’s magnetic field, Selene is seen as the second Elysium.

Pluto - 7 - Charon’s twin planet, Pluto is a frozen world with no atmosphere. It does have a huge amount of frozen water, but it’s only located at the poles and has to be heavily processed due to the heavy amounts of contaminants present.

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Kessler Syndrome
Kes · ler sin · drowm

Kessler Syndrome (Cascade Collision, Ablation Collision) is a scenario whereby space debris exponentially increases due to space pollution, rendering the space around a celestial object unusable.



Lore: Elysium Kessler Crisis
November 16th, 2109

On November 16th 2109 2053 local time, the Federation of Central States conducted a Theater Anti-Satellite Missile test against a derelict satellite in LEO which had been scheduled for decommissioning. The resulting debris field began an exponential cycle of destruction, causing all satellites, stations, and ships outside geostationary orbit to be destroyed in under six hours.

The effects were far reaching and immediate. Elysium’s colonies declared independence with no repercussions, ships defected to their colonies of origin, and the balance of power forever shaken as the great powers suddenly found themselves without access to the void.

Timeline

November 13th, 2109 - 1400 Federation Time - High Marshal Provst authorizes a Yari II ASAT test, forgoing a study that concludes that an ASAT test would cause a heavy debris field.

November 16th, 2109 - 2053 Federation Time - Army Missile Command’s A Complex launches the Yari II ASAT.

November 16th, 2109 - 2104 Federation Time - Yari II misses its target but the failsafe is unable to disarm the blast frag warhead. The resulting blast puts fragments as far out as High Elysium Orbit.

November 16th, 2109 - 2200 Federation Time - A Koriko Telecom satellite is hit by debris and shatters into several hundred smaller debris pieces, impacting other Koriko satellites in its constellation a few minutes later.

November 16th, 2109 - 2214 Federation Time - The FCSN Probable Cause is struck by debris from the Koriko Satellites and mistakes it for an enemy missile attack. Before being critically damaged, the ship’s crew launched its 72 point defense missiles blindly. It’s thought that Probable Cause was operating dark and was unable to receive orders.

November 16th, 2109 - 2332 Federation Time - A military weather satellite is struck by fragments and begins cascading in Middle Elysium Orbit. A few minutes later, a decommissioned GPS satellite is hit by debris and cascades in High Elysium Orbit.

November 16th, 2109 - 2345 Federation Time - The Elysium Starport Exadel issues a warning for all ships in MEO and HEO to break for open space as the station’s particle radar has begun going haywire due to the amount of debris present. Exadel’s maneuvering thrusters push the station out into open space.

November 17th, 2109 - 0000 Federation Time - President Vatari formally announces a state of emergency in a late night press conference.

November 17th, 2109 - 0050 Federation Time - Almost all satellites in LEO are impacted. A civilian space station is destroyed after its maneuvering section is hit, leaving it spinning.

November 17th, 2109 - 0120 Federation Time - Satellites in MEO begin forming a debris cloud. An hour later, satellites in HEO begin forming a debris cloud. Thanks to Exadel’s warning, no ships are impacted.

November 17th, 2109 - 0320 Federation Time - The space around Elysium is declared unusable.

November 17th, 2109 - 1023 Federation Time - Selene formally declares independence under the ‘Selene Provisional Government.’ In the following days, almost all colonies declares their independence.

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Lore: Upwelling
June 17th, 2043

Fusion Upwelling, commonly referred to as just ‘Upwelling’ is a process which extracts gases from a planet for use. By manipulating magnetic fields, it is possible to extract, refine, and process valuable Hydrogen and Helium, specifically Tritium and Deuterium for use in Fusion Reactors. This process was popularized by the entrepreneur Nathan Rescare, who used it to fuel his ships out to Nyx and Hecate.

Upwelling remains a common form of collection for fusion particles, especially in places without ready access to tritium and deuterium. The worlds of Pyxis depend on extractors, with many making their living on Upwelling Extractors. It’s not the prettiest or flashiest job, but it’s the lifeblood of Pyxis.

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Lore: Federation of Central States
May 25th, 1893

The Federation of Central States, often just the ‘federation,’ is a nation based on Elysium when smaller nations joined together in a mutual defense pact that eventually expanded and then surmounted them. The Federation of Central States bears the responsibility for the Elysium Kessler Crisis. In October 2109, the nation declared a ‘unification war,’ to bring all nations in Elysium under the Federation’s flag.


Timeline

May 21st, 1893 - Six Nations form the Congress for Self Defense (CSD) to safeguard an attack against the Eurynomos Empire.

May 25th, 1893 - The CSD is activated under the article of self defense.

June 15th, 1913 - Following the CSD’s success and the fall of Eurynomos Empire, amongst the splintering nations, the CSD was expanded to encompass trade amongst all nations. The treaty was given a new name; the Federation of Central States.

March 14, 1943 - The Federation Stock Market crashes in an event known as Black Wednesday.

July 7th, 1956 - The Federation launches Nike I, the first object to orbit Elysium.

December 19th, 1958 - A particularly strong winter combined with multiple nuclear tests leads to heightened radiation levels across the planet with fallout being spread across the world.

August 21st, 1964 - The Gaia Moon missions land the first astronauts on the moon of Selene. The following missions land more equipment on Selene, setting the stage for the Colonization of Selene.

January 1st, 1965 - The Tempest Securities Corporation and Federation clash over drilling rights in the Arctic ocean for the first time in what’s known as the ‘Drill Wars.’

October 1st, 2109 - The ‘Unification War’ is declared due to the bombing of the Elysium Space Elevator. Smaller nations yield to the Federation while outlying nations form the International Coalition to resist.

November 13th, 2109 - High Marshal Provst authorizes a Yari II ASAT test, setting into motion the Elyisum Kessler Crisis.

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Pyxis Patch Notes

  • Added PNs Provisional Government of Asphodel, Confederation of Outer Worlds, Federal Republic of Cerberus to map
    – Stayed the PN ‘Commonwealth of Katen and the Inner Acheron System’ due to lack of information
  • Added NPNs The Nyx Alliance, The Free Stations of Exadel, Federation of Central States, Tempest Securities Corporation to map
  • Patched infinite upwelling exploit causing server to crash
  • Fixed Fusion Reactors turning into ‘micro stars’ and destroying Pyxis
  • Nerfed planet destroying weapons again
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Pyxis System Celestial Orrery Link

Circles are planets

Diamonds are stations

Pentagons are colonies


1-2 ships - triangle
3-10 - square
10-25 - Pentagon
25-50 - hexagon
50+ - circle

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Revoicing interest, still going to spectate until I’m out of the lake of stuff that need to get done irl

:skull:

your train license has been revoked

w h a t

:musical_keyboard:

no more operating locomatives

w h y

// NAV The Starlight Shadow | CVL-1
// Vicinity of Lachesis Station
// December 29th, 2109
// Flight Deck

The I/D-239 Icarus touches down and magnetizes to the flight pad before being shuttled down. Below, the sounds of footsteps, engines and machinery can be heard as the flight pad is repressurized. On the other side of the pressure hatch, one of the flight bosses signals the Icarus to move towards him, leading it to a strikedown station where flighthands replace the ablative paneling on the strike craft’s exoskeleton. A few minutes later, the strike craft returns to the hangar, ready for the next mission.


Lore: Carriers
July 14th, 2056

The advent of space warfare in the 2050s led many to think about how ‘modern’ concepts of war on Elysium could apply to the void. One such idea was the Aircraft Carrier, a ship designed to launch aircraft off ships. Designs were rough at first, with many designs competing for the place of making space carrier warfare viable in the 21st century. The leading design that eventually won out was the ‘Flight Pad’ design due to the many challenges involving pressure locks and spacing restrictions. Some larger ships can carry strike craft, but most times the carrier is the primary ship involved in the flight chain.

Carriers divide into four primary types, being tender, light, escort, and fleet. Each one has a different role and does different jobs.

Craft Tender
Relative Size Class - Frigate/Destroyer

Craft Tenders are the ultralights of carriers and most ships. They carry around 2-4 strike craft externally, the nicer ones have small internal hangars so they don’t get nicked by stray dust or the occasional micrometeorite, but are purely unpressurized. Craft Tenders can have less than twenty people onboard, including pilots, damage control and engineering. Craft Tenders get a bad rep amongst Spacers due to the nonexistent armor and lack of… Everything? No Point Defense, no automated countermeasure dispenser, and most don’t have chem-bal guns. However, these ships are excellent at screening for loiters munitions for small fleets that can’t afford a big carrier.

Escort Carrier
Relative Size Class - Destroyer/Light Cruiser

Escort Carriers find the middle ground between ‘cheap’ and ‘good’. They carry upwards of 20 strike craft in pressurized internal hangars that by most conventional standards, are fairly big. Alongside their strike capability, some pack the occasional chem-bal gun or a VLS. In terms of armor, these ships are lightly armored, being able to shrug off your typical chem-bals, but not take much from larger systems. You can pack maybe 100 people onto an escort carrier, make it 200 if you convert it into a dedicated troop transport. Escort Carriers are the direct upgrade from the Craft Tender, being a great screening tool for its cost. Additionally, a fleet of escort carriers nearly sunk the entire Tempest Securities Corporation’s* fleet at dock and damaged the station beyond repair.

*See Battle of Cyclone Station for more details

Light Carriers
Relative Size Class - Heavy Cruiser/Battlecruiser

Light Carriers are a step up from Escort Carriers, often carrying upwards of 50 strike craft, in pressurized internal hangars. These ships are often found in the middle group of fleets, needing the protections of strike craft, needing more than an escort carrier, but being unable to afford a Fleet Carrier. These ships are fairly fast, and lightly armed. You fit 250 people on here, 500 if you convert it to a troop transport.

Fleet Carrier
Relative Size Class - Own Size Class

The Queen of the Void, the Fleet Carrier puts the Battleship to shame in size. Carrying upwards of 125 strike craft, these ships are often the only of their pattern, cost a lot, and if damaged, will cost a fortune to fix. They are heavily armed, have heavy armor, and centerpieces of entire fleets. Most even have dedicated compartments for troop transportation, and plenty of room for other support systems. You fit 500 people onto a Fleet Carrier, 2500 if you convert it.

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Leges Vitae / Laws of Life
April 10th, 1948

Leges Vitae (Laws of Life), are a series of internationally recognized treaties that govern the use of force in war. For the purposes of my sanity, refer to the Geneva Convention and its contents. Warcrimes are heavily frowned upon and will make you an international pariah.

Link

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