Missileering - Rosecordi Missile Designs

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Masters in Missileering and Engineering

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Tracking Types

Tracking Types

Command Receiver

Active Radar Seeker

Semi Active Radar Seeker

Anti Radiation Seeker

Multispectral-Optical Seeker

Wake Homing Seeker


Payloads

Payloads

High Explosive Impact (HE-I)

High Explosive Kinetic Penetrator (HE-KP)

High Explosive Blast Fragmentation (HE-BF)

High Explosive Blast Fragmentation Extended Lethality (HE-BFEL)


Additional Components

Additional Components

Decoy Launcher

Cluster Decoy Launcher

Self Screening Jammer

Radar Absorbing Materials


Missile Sizes

Missile Sizes

Common Standard Missiles Series

CSM-1XX

CSM-2XX

CSM-3XX

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Masters in Missileering and Engineering

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O-1 2nd Lt.

Welcome back 2nd Lt ########.


Tracking Types

Tracking Types

Command Receiver

Fixed Active Radar Seeker

Steerable Active Radar Seeker

Fixed Semi Active Radar Seeker

Fixed Anti Radiation Seeker

Multispectral-Optical Seeker

Wake Homing Seeker



Tracking Types

Command Receivers

Command Seeking
IMG_6263

Datalinked to a ship’s sensors, Tracking with Command Receivers is simple as locking the thing you want to fire at, and firing, they can’t be jammed unless you jam the ship’s sensors, and it’s range is based on the ship’s sensors. Usually used in the point defense role. Command Receivers supersede validators.


Active Radar Seeking

Active Radar Seeking
IMG_6264
IMG_6265

Some Missiles use their own radars to find and track targets. These missiles are known as Active Radar Homing or ARH. They are reliant on their own radars, and usually have a validator. They aren’t good validators, as they can be flared or chaffed out easily.


Semi Active Radar Seeking

Semi Active Radar Seeking
IMG_6266

Some Missiles use specific radar beams emitted by their host craft in a technique known as beam riding. These missiles are known as Semi Active Radar Homing or SARH. They are reliant on their host craft for radar emission, and usually are a validator, especially if multiple craft have illuminators. SARH seekers require Illuminators.


Anti Radiation Seeking

Anti Radiation Seeking
IMG_6267

Anti Radiation Seeking (ARS) locks onto radar emissions emitted by large crafts. While being jammed, ARS seekers have a unique property known as HOJ, or Home On Jam, making them especially useful for validation, meaning they are jam resistant and can fly towards their targets in many conditions.


Multispectral-Optical Seeking

Multispectral-Optical Seeking
IMG_6268

Multispectral-Optical Seeking has a photo of the target uploaded into a database frame, making them nigh impossible to decoy. It then uses a database of possible scenarios to identify the target and fly towards it. M-OS are great as validators, making them useful in all circumstances.


Wake Seeking

Wake Seeking
IMG_6269

Wake Seeking targets the exhaust on ships, aiming for their engine blocks. They are easily flared, but if one gets through to your ship, you’ll be dead in vacuum. They usually rely on a validator, but can be used in a conjuncted volley to disable multiple ships in one go.


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Payloads

Payloads

High Explosive Impact (HE-I)

High Explosive Kinetic Penetrator (HE-KP)

High Explosive Blast Fragmentation (HE-BF)

High Explosive Blast Fragmentation Extended Lethality (HE-BFEL)



Payloads

High Explosive Impact (HE-I)

High Explosive Impact
IMG_6259

High Explosive Impact Payloads rely on hitting the target, then exploding. Usually, the shrapnel itself pierces any armor. Most are chemical based, though some HE-I are nuclear based.


High Explosive Kinetic Penetrator (HE-KP)

High Explosive Kinetic Penetrator
IMG_6260

High Explosive Kinetic Penetrators uses a cascadium based projectile after hitting armor on a ship, to plow through any armor, then due to their volatility in an atmosphere, they explode. Some use a Nuclear Shaped charge to shoot this charge like an old world HEAT round.


High Explosive Blast Fragmentation (HE-BF)

High Explosive Blast Fragmentation
IMG_6261
IMG_6262

High Explosive Blast Fragmentation uses a proximity fuse to detect a ship before detonating, sending lethal spall and fragments everywhere. Advanced variants of this are called Extended Lethality, increasing shrapnel in the given area. Useful for defeating missiles, small fighters, and other threats that don’t require a direct explosion to destroy.


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Additional Components

Additional Components

Decoy Launcher

Cluster Decoy Launcher

Self Screening Jammer

Radar Absorbing Materials



Additional Components

Decoy Launchers & Cluster Decoy Launchers

Decoy Launcher & Cluster Decoy Launcher
IMG_6271
Symbol for a Cluster Decoy Launcher
IMG_6270
Symbol for a Decoy Launcher

Decoy Launchers fire decoys to confuse radars and other countermeasures that there are far more missiles in the vacuum then there actually are. They are meant for scrambling point defenses and causing them to miss the lethal missiles and hit decoys. Decoy Launchers fire in packs of 4, Cluster Decoy Launchers fire in packs of 16.


Self Screening Jammers

Self Screening Jammers
IMG_6254

Self Screening Jammers use a strong jamming signal to prevent other missiles in a volley from being detected. Usually, you have two missiles with SSJs, in the front and back. Useful for preventing the enemy from seeing your missile launches.


Radar Absorbent Materials

Radar Absorbent Materials
IMG_6273
IMG_6272

RAMs, or Radar Absorbent Materials allow for low visibility missiles. They can cruise stealthily to targets, but if detected, are very weak to oncoming fire.


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Masters in Missileering and Engineering

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Rank:
O-2, 1st Lt.

Welcome back 1st Lt #########.


Missile Sizes

Missile Sizes

Common Standard Missiles Series

CSM-1XX

CSM-2XX

CSM-3XX



Missile Sizes

CSM-1XX

IMG_6251

CSM-1XX is a missile base that is for small, point defense missiles. CSM-1XX series can also be equipped on starcraft.

Ex.

CSM-149 Block II “Collateral”
IMG_6263IMG_6262
(CMD, HE-BFEL)


CSM-2XX

IMG_6275IMG_6257

CSM-2XX is a missile base that is for medium range, sometimes standoff missiles. They are the primary missile that Rosecordi Capital Ships use.

Ex.

CSM-236 Block I “Frostbitten”
IMG_6257IMG_6269IMG_6267IMG_6259
(WAKE, ARS, HE-I)


CSM-3XX

IMG_6258

CSM-3XX is the largest missile base that is for long distance, standoff missiles. You can launch BVR attacks on other ships without even being seen.

Ex.

CSM-375 Block II “Cascadium Streaker”
IMG_6258IMG_6265IMG_6268IMG_6271IMG_6260
(ARHS, M-OS, CDL, HE-KP)


Images via Hooded Horse Wiki for Nebulous Fleet Command

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