Knowlege of Foreign Star Nations

This is the dedicated topic for posting any information on your Star Nation that other rpers could use in first contacts with you, more so aimed at any rumors/legends then than full awareness, but both are fine at the rper’s discretion. While I’ve provided a rough template below, feel free to add or remove sections at your desire, and to use it more than once to cover multiple time periods in your Star Nation.

Template:

**Time Period**:
**Species Makeup/Description**:
**Technological Level**:
**Nation Temperament**:
**Border Security/Integrity**:
**Attempts at Expansion or Exploration**:
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Voidsea General Knowledge

Time Period: 1273 → 0 BBT

Species Makeup/Description: Human, Serniani, Edhel (+Associated hybrids)
Humans - ebony to pale skinned bipedals
The term ‘Humanoid’ comes from human (Surprise Surprise)

Serniani - shades of purple skinned bipedals
Serniani intake very little oxygen and intaking even slightly more than needed is toxic to them.

Edhel - blue skinned bipedals
Edhel in the Voidsea are the result of the Miraline War and are those who wished to stay.

Vocates - combination of human and Serniani skin tones bipedals
Vocates change their skin tones with the amount of oxygen in the air, taking on purple hues with low oxygen and taking on human-like tones with human air.

Merilin - mix of Serniani and Edhel skin tones, bipedal
Merilin have minor telepathic powers compared to Edhels. Most go into intelligence fields or diplomacy.

Technological Level: Above Average
Most nations retain their pre-sundering technology, which continues to be expanded upon and improved

Nation Temperament: N/A
The Voidsea has thousands of polities and it would be impossible to name each polities temperament.

Border Security/Integrity: N/A
The borders of the independent settlements lie on the Orion League, Union of the Seraphim Veil, Vandalence Compact, and M.A.G.H.A.M. Most nations retain a passport system, but few have visas.

Attempts at Expansion or Exploration: N/A
Exploration of the Voidsea is ongoing, with many intelligence gathering agencies looking for the Syndicate Core Territories, rumored to exist in the Voidsea

Tidbits

Piracy, while being seen as a common occurrence, doesn’t usually end in violence or bloodshed.

The Voidsea is composed of three large polities and thousands of smaller ones

  • Vandalence Compact
  • Union of the Seraphim Veil
  • Oiron League

The Concord Confederacy was chosen to represent a large portion of independent settlements due to them hosting the Voidsea Polity Conference

The warship system used by the Voidsea is called the Cydonia Naval Academy Vessel Classification System

There aren’t many major religions, but there are cults!

The Voidsea uses a different timekeeping system called the Sundering Calendar. It functionally identically to the Gregorian calendar except has three distinct time periods - BSY (Before Sundering Year), SY (Sundering Year), and PSY (Post Sundering Year).

To calculate

Post Sundering Year

1273 BBT - X BBT Year = PSY / 1273 PSY + X ABT Year = PSY

(PSY 0 is 1273 BBT, and PSY 1273 is 0 BBT)

Sundering Year

1527 BBT > X BBT Year > 1273 BBT = SY

(SY 10 is 1517 BBT, SY 250 is 1269 BBT)

Before Sundering Year

X BBT Year > 1527 BBT then X BBT Year - 1527 BBT = BSY

(3 BSY is 1530 BBT, 473 BSY is 1600 BBT)

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Name: Grand Comissariat of Enver

Time Period: ~2500 to 10 BBT

Species Makeup/Description: A third is Envari and minor AI populations, rest are slaves from other species in my current nation

Technological Level: Quite high (but not like Confluence, that place is off the scales)

Nation Temperament: Xenophobic and hostile to any foreigners

Border Security/Integrity: Constant warship patrols, station in every system. Most intrusions would have been detected and responded to with force

Attempts at Expansion or Exploration: Except for early expansion isolationist and dormant

Cause of Disappearance: Civil war combined with a slave rebelion, which triggered the transition into the Grand Imperium of Enver, which was destroyed and replaced by the Republic of United Worlds.

Name: Unknown

Time Period: ~2700 - 2600 to 2500

Species Makeup/Description: Mostly human (their special, genetically improved variant) and darkon, minor populations of other species

Technological Level: Very high, close to the Confluence, but started to decline around its fall

Nation Temperament: Xenophilic and friendly, but also quite domineering and self righteous (desire to rule over others because it would be better for them)

Border Security/Integrity: Very strong

Attempts at Expansion or Exploration: A lot of exploration and peaceful expansion, attempts at conquest unknown. Never reached beyond the borders of my current plot.

Cause of Disappearance: War with multiple states and rapid technological decline, believed to be due to isolation from its mother civilization.

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Time Period: 5000 - ~1500 BBT
Species Makeup/Description: Lizard-like people, People in metallic suits, humans
Technological Level: Low-mid range
Nation Temperament: The nations present at that time were highly competitive and militaristic. Likely to respond to newcomers with suspicion and violence
Border Security/Integrity: None, besides in human space, which was well-defended.
Attempts at Expansion or Exploration: None outside the plot

Time Period: 1500-0 BBT
Species Makeup/Description: As before, plus Ikaranarean humans.
Technological Level: mid-very high by the end, rapidly increasing
Nation Temperament: Militaristic
Border Security/Integrity: High, any excursions would be noticed by remaing states within borders.
Attempts at Expansion or Exploration: None outside territory, sans Calerost
Additional Notes: Rapid consolidation of territory, few massive wars culimating in one singular entity controlling the region by 500 BBT. Large extradimentional invasion ~600s BBT that caused a lot of death

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Name: United Empire of Denvaria
Time Period: 450 BBT to 0 BBT
Species Makeup/Description: Human, Vulkan, Chr’Kahr
Human - Your Standard Pacifican Human, Skintone varies from a Dark Tan to Pale

Vulkan - Aside from a Naturally Furrowed Brow and Pointed Ears, most differences between Humans and Vulkans are internal, with Vulkans having Green, Copper Based Blood, increased Strength, and mild telepathic properties (Vulkans are obviously based on Star Trek’s Vulcans and share both appearances and abilities). Skin Tone varies.

Chr’Kahr - While vaguely humanoid, they resemble reptiles in terms of appearance. They are extremely unruly and not considered imperial citizens. (These are based on Star Trek’s Reman’s)

Technological Level: Well Above Average

Nation Temperament: Mildly Xenophobic, Humans and Human-Like aliens tolerated, Non-Humans and Non-Humanoid aliens are not tolerated.

Border Security/Integrity: Borders effectively closed due to Isolation, heavily monitored by Imperial Navy

Attempts at Expansion or Exploration: 300 BBT (2405 PY), the Conquest of Vulkan and Chr’Kahr, both States currently under Occupation. No expansion attempts since then nor Exploration. The Empire is predominately isolationist.

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Time Period: 432 BBT to 0 BBT

Species Makeup/Description: Ykate (Bipedal aliens possessing both an endoskeleton and exoskeleton and four arms, with skin tones ranging from a very dark brown to a light beige, with spots and patterns on their skin in warm colours ranging from red to green.)

Qelua (Variety of general AIs initially created by the Ykate, can range from looking identical to a Qelua to being completely different in body plan to even being completely digital in the case of the Qelua-tei)

Ykalua (Varying appearances, usually have the bodyplan of a Ykate. Can range from being nearly full-conversion cyborgs to robotic brains in organic bodies, all either just as intelligent as a Ykate or a general AI)

Technological Level:

Average to below average

Nation Temperament: Varies between subdivisions, but general attitudes are cautious, if somewhat curious about the outside world due to a lack of contact with alien species up until recently.

Border Security/Integrity: Decent, weaker in the territories

Attempts at Expansion or Exploration: Has sent primarily automated exploration fleets out to detect radio signals, heat emissions, and other signs of sapient life, but only recently. Before 10 BBT, this was mostly frowned upon due to being considered a potential waste of resources.

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Time Period: 10,362 BBT - ?
Species Makeup/Description: Osprian
Subspecies: Skelarians, Korrathians, Kaeryxians & Nyxarians
Technological Level: Very high
Nation Temperament: Ambivalent, though pugnacious towards those it sees as dishonourable.
Border Security/Integrity: Effectively closed before 0 ABT, but maintains a visa system with some star nations. Borders are furthermore strictly supervised by both military and police forces.
Attempts at Expansion or Exploration: Minimal as the Timarchy has maintained a policy of inwards perfection, though members of Palladic Order have made way to explore the neighbouring regions. Few of those members may have made their way well beyond what is conceived possible, but their journeys have been unable to be properly documented.

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Some of this is intentionally vague, as I intend for most roleplayers who use it to only have rumors about TwAs and especially the precursor nation

? - 5091 BBT

Species Makeup/Description: Other star nations would not know
Technological Level: Extremely High
Nation Temperament: Aggressive
Border Security/Integrity: Ceased Expansion to turn attention inwards, aggressively maintained border security
Attempts at Expansion or Exploration: N/A

5074 - 4003 BBT

Species Makeup/Description: Twila
Technological Level: Midrange
Nation Temperament: Generally calm
Border Security/Integrity: Focused on rebuilding and expanding
Attempts at Expansion or Exploration: Grew to fill known historical borders

4003 - 2981 BBT

Species Makeup/Description: Twila
Technological Level: High (varies throughout current borders)
Nation Temperament: Varies (many minor independent states at this point), frequent internal conflict
Border Security/Integrity: low outward security, protection against other Twila a priority
Attempts at Expansion or Exploration: No outward expansion or exploration

2981 BBT - 0 ABT

Species Makeup/Description: Twila
Technological Level: Very High
Nation Temperament: Calm
Border Security/Integrity: Extremely High
Attempts at Expansion or Exploration: No outward expansion or exploration

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Time Period: Confluence of Empires / Confluence / CoE / ConEmp


Time Period: 7032 BBT - Present


Species Makeup/Description: too diversified from individual to individual sapient to offer any meaningful differentiations that outsiders could know of. Terragen, Galactyakin and Silvalian species/clades are the most widespread and diversified: modified descendant versions of their baseline ancestral species, those being humans, kesheia and colestians, are considerably populous among them. Most sapients in the Confluence exist as artificial intelligences or uploaded minds (94%+).


Technological Level: Extremely High, among the most advanced in the Sector. The Confluence arose from already well-established interstellar civilizations, and has been steadily expanding and improving its technology for the last 7000 years. Nanotech and forcefields make up the basis for all forms of coempireal tech, while monomatter becomes fundamental for higher-power and more complex technologies.


Nation Temperament: the Confluence as a whole is xenophilic and friendly, but can be considerably self-righteous and domineering. Under direct orders by the Sequence eirself, the CoE has very recently switched from being isolationist and non-interventionist to being outwardly diplomatic and interventionist.


Border Security/Integrity: fleets of hidden patrol craft, interstellar drones, FTL-detection arrays and defensive installations are spread all throughout the Frontier. However, there is very little restriction to entry: all ships that transit through the Frontier or enter the Confluence by wormhole are passively scanned and questioned only if something odd is noticed. On the individual level, no passports are needed to enter the Confluence or its many component polities, even for travelers hailing from nations with which free-movement/tourism/migration treaties haven’t been signed. Exemptions may be made in case of war.


Attempts at Expansion or Exploration: the Confluence is primarily (albeit quite slowly now) expanding towards the galactic core, within an area it has reserved for itself and now guards militarily, known as Expansion Space.


Observable and Relevant Events:

Nomadic Habships

Plenty of coempireal Habships have travelled and have been travelling through the Sector, occasionally making independent contact with the planets and nations they come across. Habships have visited the planets of the Drakari Imperium plenty of times, for example, and many tales of their transits right outside the Commissariat of Enver’s territories were spun in the past.

Visible Megastructures

The megastructures the Confluence has built are old enough and big enough to be visible by every nation in the Sector with a decent telescope/interferometer array. Dyson spheres/swarms, ringworlds, banks orbitals and other such structures would probably not go unnoticed, even if from great distance.

Accidental Novas

During the war between the Confluence and the Timuhuu Empire (1700 BBT), the stellar industrial infrastructures built in many systems belonging to both sides were attacked and made to fall into their stars. In a handful of cases, however, the giant monopole production facilities within them survived the collapse, and the very high-energy environment of the stars’ interiors allowed them to continue producing more monopoles. The unnoticed buildup eventually gained enough mass to sink down into the star’s core, coming into direct contact with the hydrogen atoms inside of it due to the extreme pressures. This immediately converted the atoms into energy, and the resulting energy pulse was strong enough to expel the stars’ outer layers (photosphere and outernmost convective zone). The planetary and orbital infrastructure in each of the affected systems was subsequently destroyed or highly-damaged. These novas, though immeasurably less powerful than a supernova, would at some point have been visible by almost anybody in the Sector.

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Kharali Kharzurate (and successor states)

Time Period: 5248 – 154 BBT

Period Description: The Kharali Kharzurate was a spacefaring colonial slave empire established by the Kharali in 5248 BBT as a result of consolidation of the five original kharzunates of Ghorm, Ugrath, Ghorrak, Zulmak, and Drokor. After the end of the Third Kharali-Ruven War in 2208 BBT, the Kharali Kharzurate split into six kharzunates: Ghorm, Ugrath, Ushank, Ghorut, Sunger, and Kharal, with Ghorm and Ughrath being the most powerful. Kharali kharzunates continued to exist up until 154 BBT, when the Kharzunate of Ghorm was annexed by the Aquilan Empire following the War for Ghorm. Ghorm, which itself had consolidated the kharzunates of Sunger and Kharul under its dominionship since 1293 BBT, was the last remaining Kharali civilization to exist.

Species Makeup/Description: The most important species within the Kharali Kharzurate and its successor states are the Kharali: large, bipedal humanoids averaging 2,5 meters in height. They evolved from sentient trees back in their homeworld Kharal (modern day Caerulia). Today, the Kharali have drastically decreased in numbers thanks, in part, to centuries of conflict among each others and with foreigners. Most Kharalis today live in designated reservations and territories.

Technological Level: The Kharali are relatively advanced. Their biggest technological advancement was harnessing chlorophyll (or something analogous to it) for weapons and eventually space travel.

Nation Temperament: The Kharali Kharzurate (and its successor states) were generally expansionist, militarist, and colonialists. They viewed their expansion as part of their right.

Border Security/Integrity: The Kharzurate maintained a relatively strict border policy, something most of its successor states inherited. The Kharzurate and its successor states would often enslave those they conquered and those who pass their borders unannounced.

Attempts at Expansion or Exploration:


Kharali Kharzurate, 2432 BBT


Kharali Kharzunates after the fall of the Kharzurate, 2208 BBT

While these remain the core lands of the Kharali, they may have expanded beyond those lands.

Ruven Empire

Time Period: 5683 – 1212 BBT

Period Description: The Ruven Empire was a thalassocratic, merchantilic trade empire centered from their capital world of Ruva. The Ruven Empire focused largely on trade, forming outposts in subordinate lands through vassalage and patronage rather than ruling them outright. This led to the relative longevity of their empire. The ruling species were the Thalrakis, who never made up more than 26% of the empire’s population. Thalrakis were largely credited in bringing in Terran colonists to the empire, which led to the eventual shift in demographics. The Ruven Empire fell after a series of civil wars tore through the empire, leading to most of its vassals declaring total independence. What remained was a rump Ruven Empire, which consisted only of Ruva and surrounding planets, until the empire was absorbed by the Kingdom of Aquila in 1212 BBT as one of its vassal states.

Species Makeup/Description: While not the dominant species, the Thalrakis were the leaders of the Ruven Empire, being the dominant species in the imperial capital of Ruva. A bipedal reptilian-amphibian species, the Thalrakis, made up 26% of the population at its height. The dominant species since the 21st century BBT were Terrans, who were invited to settle in the empire. Today, Thalrakis make up a small percentage of Aquila’s population, concentrated in their homeworld of Ruva or some of the major urban areas, continuing their roles as merchants and traders.

Technological Level: The Ruven Empire was relatively advanced, especially as trade gave them access to much more advanced technology compared to their rivals the Kharali.

Nation Temperament: The Ruven Empire was a thalassocracy, and sought to expand via trade. Their expansions came through trade and consolidation, rarely through conflict. The only exception is Ruva’s conflict with the Kharali, which saw Ruva expand into former Kharali space via conquest.

Border Security/Integrity: The Ruven Empire was relatively lax in border policies, and are more than happy to freely let merchants and traders from outside the empire in so long as their merchants are also free to sell outside the empire. That said, the Ruven did keep a leash on their vassals, and would intervene if needed.

Attempts at Expansion or Exploration:


Ruven Empire, 2024 BBT

Beyond their core territories, the Ruven Empire may have also set up shops around their neighbors.

Zeniran Confederacy

Time Period: 1652 – 1428 BBT

Period Description: The Zeniran Confederacy existed as one of the largest “successor” of the old Ruven Empire. Originally a frontier province, the Zeniran Belt gained independence as the primary Terran nation in post-Ruven Aquila, and held sway over the small, independent Terran nations that popped up following Ruva’s fall. The Zeniran continued fighting the various Kharali kharzunates, namely Ugrath, Ghorut, and Ushank, after the fall of the Ruven Empire, and became a sort of wall preventing their expansion into the areas of the old Ruven Empire. In 1428 BBT, much of the Zeniran territories were annexed by the Kharzunate of Ugrath and lead to the dissolution of the Confederacy. Parts of the Confederacy which was not under Ugrathi control formed their own independent polities, which would later join with the Three Kingdoms to form what historians call the Quinumvirate.

Species Makeup/Description: Terrans were the majority in the areas of the Zeniran Confederacy. Today, many Terrans within Aquila who were in the so called “Zeniran Belt” have extremely strong cultural links.

Technological Level: The Zeniran were relatively advanced, inheriting much of the Ruven’s old technological advancements and knowledge

Nation Temperament: The Zeniran Confederacy was largely friendly to its neighbor, excluding the kharzunates.

Border Security/Integrity: The Zeniran Confederacy saw the lax security of the old Ruven Empire as one of the contributors of its fall. It developed a more secure border especially against the Kharali kharzunates.

Attempts at Expansion or Exploration:


Zeniran Confederacy, 1587 BBT

The Zeniran Confederacy didn’t make any notable attempts of expanding beyond their borders outside of the shifting borders between the Confederacy and the Kharzunate of Ugrath.

The Quinumvirate

Time Period: 1428 – 1004 BBT

Period Description: The Quinumvirate refers to the six Terran realms established in the wake of the fall of the Zeniran Confederacy through an invasion by the Kharzunate of Ugrath. These six realms were: Kingdom of Aquila, Kingdom of Antares, Kingdom of Zan Corvin, Sultanate of Gazara, Grand Duchy of Rudenia, and Grand Duchy of Azulia. The realms of Aquila, Antares, and Gazara were originally known as the Three Kingdoms, after they successfully expanded to fill most of the territories once held by the Ruvens. Zan Covin, Rudenia, and Azulia were successor states of the Zeniran Confederacy following its fall in 1428 BBT. During the War of the League of Harzburg (1022 – 1004 BBT), the Quinumvirate fought against Ughrathi aggression. The Dovian Empire intervened, fighting alongside the League from 1011 BBT. After the war ended and the Ugrathi kharzunate was dismantled, the League agreed to be incorporated into the Dovian Empire, a period which lasted until the former Quinumvirate declared independence during the Vor-Arï Wars, throwing their support on the King of Aquila’s claim to the Dovian throne and leading to the formation of the Empire in Aquila, eventually becoming the Aquilan Empire in 252 BBT.

Species Makeup/Description: Terrans were the majority in the areas of the Quinumvirate.

Technological Level: Expanding upon the technological innovations of the Ruvens and Zenirans, the Quinumvirate were also technologically advanced.

Nation Temperament: The six realms had rather different approach towards diplomacy. Aquila, seen as the largest and natural leader of the Quinumvirate, was more diplomatic, though it later developed a culture of militarism thanks to constant aggressions by Ugrath. Antares and Gazara also developed a mix of diplomatic, pragmatic, and militaristic temperaments similar to that of Aquila, reflecting their shared history as the Three Kingdoms. Zan Corvin, Rudenia, and Azulia largely inherited the more militant stance of the Zeniran Confederacy.

Border Security/Integrity: The Quinumvirate maintained relatively stricter border security, namely due to fears of expansions by their neighbors.

Attempts at Expansion or Exploration:


The Quinumvirate, 1022 BBT

Outside attempts of colonization within modern Aquila or the territories of the Kharali kharzunates, the Quinumvirate did not make any notable attempts at expanding beyond their borders.

Aquilan Empire

Time Period: 252 BBT – Today

Period Description: Aquila, officially known as the Aquilan Empire or the Grand Imperium of Aquila, is the official successor state to the Quinumvirate and the current residing political entity within the region. Founded unofficially when King Alexander II of Aquila declared himself as the rightful Dovian Emperor in the midst of the Vor-Arï Wars, founding what was then known as the Empire in Aquila in 258 BBT. The old Quinumvirate, after a series of discussions and secret treaties, threw their lot with Alexander II. In 252 BBT, with the likelihood of the Maximilan Dynasty securing their hold over Dovia decreasing each day, the Aquilans decided to break off from the Dovian Empire altogether to form the modern Aquilan Empire.

Species Makeup/Description: The majority of the population of the Aquilan Empire are Terrans.

Technological Level: Technologically advanced. Aquila developed innovations it inherited from the old empires that once ruled it as well as developing their own innovations.

Nation Temperament: Aquila has a martial tradition dating back to the Zeniran Confederacy, something it is extremely proud of. Nevertheless, Aquila has, since the end of the Hundred Years’ War, adopted a much less hawkish approach especially when it came to other Terran nations.

In the aftermath of the Hundred Years’ War between Aquila and Dovia, the Aquilan Empire became the center of a new ideology: Pan-Terranism. It is an ideology that believes Terrans/humans throughout the sector should cooperate rather than fight each other for the betterment of their species. The bloodshed from the Hundred Years’ War, seen as a senseless violence among brotherly nations, helped bring Pan-Terranism to the mainstream of Aquilan politics. Pan-Terranism seeks to empower Terrans throughout the known universe by bringing them back to the three core Terran values: Humanity, Ingenuity, and Tenacity. This led to eventual formation of the Pan-Terran League in 4 BBT.

Aquila today maintains diplomatic relations with most of its neighbors. It is also a founding member of both the Covenant of Fire and the Pan-Terran League.

Border Security/Integrity: Aquila, like the Quinumvirate before it, maintains a relatively strict border security. These were not universal however, as the borders between Aquila and some of its neighbors had been loosened thanks to diplomatic efforts as well as shared interests.

Attempts at Expansion or Exploration:


Imperial Circles of the Aquilan Empire, 0 BBT

During the Vor-Arï Wars, the Empire in Aquila annexed what would later became parts of the Gazaran, Aquilan, and Antarean circles. The Couronian Territories were also annexed following Aquilan independence, with them being elevated to the status of Circle much later.

Similarly, territories of the former Kharali Kharzurate were slowly annexed, which expanded the Aquilan, Rudenian, and Corvinian circles. The Neuland Territories, annexed following the War for Ghorm, were later reorganized into the Neulander and Caerulian territories.

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Treecuu Star Empire/Star Commonwealth

Time Period: ~200-0 BBT
Technological Level: Excelling in realspace warp FTL and derived uses (such as power generation, long-range communications, active shielding and stealth), otherwise mid range.
Nation Temperament: Isolationist, secretive, close-minded, though individual representatives are often surprisingly pragmatic and even friendly. The Treecuu are in general a curious people (eager to learn about others).
Border Security/Integrity: Fast interception for realspace border crossings, slower for interdimensional. Treecuu border buoys cover the entire border and are famous for their warnings against entering Treecuu space.
Attempts at Expansion or Exploration: Extremely expansionist, strives to subjugate weaker neighboring star nations to avoid them becoming a threat. Cautious about exploration (the TSE wants to avoid revealing themselves to potentially superior nations).

Time Period: Around 250s BBT
Technological Level: Low range, rapdily developing
Nation Temperament: Cooperative, trade-oriented, peaceful, friendly
Border Security/Integrity: Same as currently, but not border buoys.
Attempts at Expansion or Exploration: Eager explorers though hampered by limited FTL speed. Expansion at the expense of others was considered unethical.

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