Federated Trade Association Military Systems
Command Structure
Peacekeeper Command
A trade convoy transiting through Hectate is attacked. The Distress call is picked up. Two PKCOM ships, in Archer’s Eerie, enter the hyperlane. While on the way, they prime their programming channels and prepare to launch missiles. Exiting the hyperlane, they fire off two salvos of SGM-H-294 Heat Haze Anti Ship Missile. On target, they stage and cripple the pirates. The Traders express their thanks and continue course.
Peacekeeper Command is a Rapid Response Force, designed to aid ships of any nation from piracy. They pride themselves on speed, and ability to respond to threats with barrages of long range fires. They field a large amount of Lanerunners which allow for quick communications.
Ships
500x “Sending Stones” Communication Lanerunners
200x Arquebus Guided Missile Destroyers
25x XLR Crossbow Guided Missile Platforms (75 Ordered)
5x “Providence” Missile Tenders (20 Ordered)
Civil Defense Command
The Clipper Shuttle power cuts unexpectedly. Immediately, a Lane Runner of the 1st Naval Task Force is in the area, providing power to the stricken vessel as Flying Damage Control Teams enter to fix what can be fix and lay a path for the real DCTs to fix.
Civil Defense Command runs interior and power projection duties. While PKCOM is a QRF, CDCOM runs actual power projection, being larger, but equally fast, Pocket Cruisers. From this, CDCOM is able to defend the nations in the FTA, other nations, but generally sticks to internal affairs.
Ships
25x “Providence” Missile Tenders (75 Ordered)
100x XLR Crossbow Guided Missile Platforms (400 Ordered)
20x “Pocket” Cruisers (1 Ordered)
30x “Wayfarer” Carriers (20 Ordered)