Fists Of Steel 4 Info Thread

This Thread will be for Info for the IRP Game Fists Of Steel 4(IRP Hearts Of Iron 4)

This thread will contain Mods, Names For Countries Under Different Ideologies(Democratic, Frankist, Communist, Monarchist, Authoritarianism), Achievements, FOS4 Youwatchers, and DLC.

Its recommended that You create a post for your specific IRP Nation(s).

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Karnetvorian Crabry- Dominion of the Kingdom of Karnetvor
(updated in the Wings of Crimson DLC)
Starting Situaton
Capital: Gawrnov
Government Type: Monarchist- 40% popularity
Leader: Dmitry Pavlov
Traits:

  • Inexperienced Liberal: Political Gain -15%, Stability -10%
  • Railroad Enthusiast: + 5% Railway Construction Speed
  • Economic Reformer: -25% Economic Laws, +5% Consumer Goods
  • Newly Appointed: Monthly Stability Gain: 0.1

National Spirits

  • King Peter II: Stability: +5%, Political Gain +10%
    King Peter II’s many visits to the Dominion have improved his image as a benevolent, kind ruler of the people. This image of the King unifies the Garanian and Karnetvorian People.However, this support may not be as strong as it seems.
  • Economc Ties with the TCC: Consumer Goods -2%, Resource Gain Efficiency: +10%, Construction Speed: 10%.
    Due to its proximity, Garanian, and later Karnetvorian traders have made ties with the Terminan City states. This has allowed significant investments to be made for the developing Dominion. A Conflict with Termina may end these benefits, and with it, the support of the Industries
  • Influx of Immigrants from the mainland: Monthly Population: +20%, Consumer Goods: +15%, Monthly Autonomy Progress: -0.1
    The Dominion was indeed, made to solve the overpopulation issue in the Fatherland. However, as situation worsens there, many come to us to find jobs and settlement. While the Dominion welcomes them, they are unwelcomed by the Garanians, and even some Karnetvorians who arrived before them. What makes it worse is that it seems the Dominion’s economy is not as stable to withstand the influx.
  • Support of the Garanians- Indifferent: Stability: -5%, War Support: -10%, Recruitable Population Factor: -10%, Daily Compliance Growth: +0.2
  • Support of the Military- Low: War Support: -15%, Training Time: +20%, Army Organization: -10%, Division Attrition: +15%
  • Support of the Industrialists- High: Consumer Goods: -10%, Factory Production: +20%, Production Efficiency Cap: +10%,
    Industry and Resources at start
    10 Civillian factories
    6 Military Factories
    2 Naval Dockyards

Resources:
Oil 90
Steel 87
Aluminium 23
Tungsten 45
Chromium 15
Rubber 30

Routes

  • Historical: Dmitry Pavlov survives the assassination attempt, and continues to rule over Karnetvorian Crabry. His policies will slowly detatch Karnetvorian Crabry from Karnetvor. Garanians will find themselves with more rights than before, in return for their support. Pavlov will revolt against Karnetvor during the Great War, crippling Karnetvor’s foothold in Crabry. It will then proclaim a Democratic Republic.
  • Monarchist: Dmitry Pavlov dies after the assassination attempt, with Marshal Konstantin Shleyfon replacing him as the Governor-General. His hardline policies integrate Karnetvorian Crabry into Karnetvor, transforming it into a “Model Colony”.

Mechanics

  • Reforms: No matter what route you take, the Player has to make reforms, which are divided into 3 major policies. Social Policy, related to improving the rights of Garanians, will strengthen their support to the current authorities, which lessens Administrative strains. Economical Policy, related to modernizing the economical system and removing unnecessary regulations and implementing necessary ones, will strengthen the Industrialists’ support to the current authorities. Military Policy, related to modernizing equipment and improving doctrine to match the current situation in the Dominion, will strengthen support of the Military, making them more likely to join the Player’s side in the event of an Uprising. Reforms, that are in the form of decisions, will use political points to implement, and will either buff or debuff the “Support” family of national spirits.
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Kingdom Of Emerald
Starting Situation
Capital: Starton
Government Type: Monarchist(Emerald Social Party)-75% popularity
Leader: (1946) Henryk Erikson, (1949) Sven Rivers
Traits:
(1946)

  • Isolationist: Research Speed +50%, Military Factory Construction Speed +40%
  • Economist: -25% Economic Laws, +10% Consumer Goods

(1949)

  • Military Reformer: Research Speed +10%, Naval Doctrine Cost -20%
  • Royal Puppet: Stability -10%, Political Gain -5%
  • Former Admiral: Dockyard Construction Speed -20%, Naval Research Speed -15%

National Spirits

  • King Jason II: Stability +15%, Political Gain +5%
    Crowned In 1932, King Jason II has been a unifying factor for many Emeraldians, even among Denverians he has been seen as unifying, but his lack of power will quickly become a struggle.
  • One Sided Military Spending: Army Doctrine Cost +30%, Infantry Research Speed +50%, Armor Research Speed +25%, Artillery Research Speed +50%, Support Company Research Speed +40%, Dockyard Construction Speed +30%, Naval Research Speed -50%, Naval Doctrine Cost -25%
    Emeralds Proud Naval History has meant that the Emeraldian Royal Army has gotten less and less funding in recent years, in order to focus on the Emeraldian Royal Navy.

Industry and Resources at start
16 Civilian Factories
10 Military Factories
15 Naval Dockyards

Resources:
Oil 80
Steel 78
Aluminium 10
Tungsten 35
Chromium 30
Rubber 15

Routes

  • Historical: Emerald slowly begins military build up, After the Gianlucan Focus “Seize New Colradia”, Emerald will declare war on Gianlucaland, and after Karnetvorian Focus “Attack Copenhagen”, Declare war on Karnetvor.
  • Union Path: If Player chooses Focus “Union Act Of 1946”, Emerald and Denver will Unite.
  • Imperialist Path: As Emerald, go down Focus “Stage Attack On The Faroe By Sedunn”, which will end up with Emerald declaring war on the Allies

Alliance: Denvari Alliance

Related DLC: Union Of Stars

Name Of Country Under Different Ideologies:

  • United Republics Of Emeraldia(Democracy)
  • United Emeraldian State(Auth.)
  • United Communes Of Emeraldia(Communist)
  • National States Of Emerald(Frankist)

Related Achievements

Wait… What??
As Emerald, Dissolve the Kingdom

DENVARI!! UNITE!!
As any Denvari State, Unite all Denvari States

Denvarian Tarnia
As Emerald, Invade and Annex Stoinia

Reversed Roles
As Emerald, Go Frankist and Invade Gianlucaland

United Forever!
As Emerald, Unite with Denver

Betrayal
As Emerald, Dissolve the Denvari Alliance and Join the Imperialists and Annex all Former Allies

The Raven
As Emerald, Have Cmdr. David “Raven” Svenson Come to Power via Coup before Gianlucaland Invades Cimbria

Releasable States:

  • Kingdom Of Jylland
  • Duchy Of Centralia
  • Kingdom Of Emral
  • Free Colradian State
  • Independent State Of New Emral
  • Federal Republic Of New Colradia

Mechanics:

  • Governmental Trust: No matter the route, you must always maintain a sense of trust within the Government, which means that having lower trust will lead to less efficiency of Production and Higher Increase of Civil War. To build trust, you need to pass Social Laws that increase popularity in your government, however, being an unpopular ideology will greatly decrease trust in the government. To ensure that the military maintains trust in case of an uprising, you must make sure the military(All Branches) is well equipped with Modern Equipment and improving doctrine. Laws will cost political points and will change the Governmental Trust National Spirits(Ranges from High Trust to Illegitimate)
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Kingdom Of Cimbria
Starting Situation
Capital: Copenhagen
Government Type: Monarchist(Cimbrian Royal Coalition)-55% Popularity
Leader: King John III Of Jylland
Traits:

  • Unpopular Monarch: WIP
  • Weak Willed: WIP
  • Inexperienced: WIP
  • Political Moron: WIP

National Spirits

  • Crashing Economy: WIP
  • Austral Scars:
  • Bad Memories of Oppression:

WIP

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Republic of Livana
(Special Focus Tree and National Spirits only available in the Path to 61’ mod)

Starting Situation

Capital: Livonia
Government Type: Democratic (Republican Loyalists) - 41% popularity
Other Factions:

  • Authoritarian (Antonian Loyalists) - 39% popularity
  • Communist (Syndicalists) - 12%
  • Frankist (Purification League) - 8%
  • Monarchist (Legitimist) - 0%

Leader: Antonio Hunters (Democratic Dictator: Daily Authoritarian Support +0.05)

National Spirits

  • Antonian Mobs: Stability: +10%, Political Power Gain +15%
    President Antonio’s tight grip over the government allowed him to cooperate with the shadier parts of Livana’s populace to ensure order and stability amongst the populace.

  • Gilded Complacency: Consumer Goods +5%, Industrial Research Speed: -10%, Construction Speed: -10%, Ideology Drift Defense +50%.
    The Republic has undergone an economic boom and wealth is on the rise. However, rising living conditions have led to complacency and inefficiency within Livana’s industries.

Industry at start

  • 5 Civilian Factories (2 in Southern Liv, 2 in Northern Liv, 1 in Cinis)
  • 1 Military Factory in Southern Liv
  • 1 Naval Dockyard in Southern Liv

Resources at start:

  • Oil 20 (15 in Cinis, 5 in Northern Liv)
  • Steel 15 in Southern Liv
  • Aluminium 10 in Southern Liv

Name Of Country Under Different Ideologies:

  • Livanan Confederation (Democracy)
  • Republic of Livana (Authoritarian)
  • Livanan People’s Alliance (Communist)
  • Republic of Livana (Frankist)
  • United Kingdom of Livana/Holy Rosarian Ecclesiarchy (Monarchist)

Routes

  • Historical (Frankist): If Anarchy Rate reached 100% Civil War broke out between Livana and the Frankist aligned Freedom Fighters (FF) led by Tarsis Vitruvia (Livana’s Colonel: Political Power Gain +10%, Daily Frankist Support +0.05, Consumer Goods -5%). Antonio Hunters will be killed and Tarsis will be the new leader with the new Purification League national spirit (Ideological Drift Defense +25%, Stability +10%), replacing the Antonian Mobs spirit.

  • Democratic: Anarchy Rate must not reach 100% (using the Government Crackdown decisions), the focus Coup Antonio must be finished, allowing the Parliament under Raphael Lucius (Democratic Reformer: Political Power Gain +15%, Daily Democratic Support +0.05) to take over the government and form the Livanan Confederarion. The Antonian Mobs spirit would be deactivated.

  • Communist: If Anarchy Rate reached 100% Civil War broke out between Livana and the FF. Before the Civil War is won, Communist Popularity within FF must reached more than 50%, allowing the Syndicalist Rubeus Halgen (People’s Commissar: Daily Communist Support +0.05, Consumer Goods -5%, Construction Speed +10%) to take over. After Antonio Hunters is killed, Halgen will declare a new Livanan People’s Alliance. The Antonian Mobs spirit would be deactivated.

  • Authoritarian: Anarchy Rate must not reach 100% before the focus ‘National Purge’ is finished. This can be achieved through spending political powers in ‘Government Crackdown’ decisions. Should the Anarchy Rate reached 100%, Livana must won the Civil War against the FF, which would allow the ‘National Purge’ focus to be bypassed.

  • Monarchist: Appoint the Monarchist Advisor 'Janus Morvinius (Daily Monarchist Support +0.05). Follow the Authoritarian Route until after the National Purge focus is finished, then start the ‘Unquestionable Legitimacy’ focus (require 25% Monarchist Support). The event ‘Invite Claimants’ will fire, allowing the player to choose one amongst the three royalist candidates (King Albertus Canna, King Varnius II Arcana, Prince Julian VI Varana) and one theocratic candidate (High Priest Theopilus IX)) all candidates would provide a national spirit with their name when chosen (Stability +10% and Ideological Drift Defense +25%).

Mechanics
Anarchy Rate: The event ‘Livanan Bankruptcy’ will fire, replacing the national spirit ‘Gilded Complacency’ with ‘Economic Recession (Construction Speed -25%, Industrial Research Speed -25%, Political Power Cost +25%)’ that would last for two year. The Anarchy Rate mechanism will be unlocked after the ‘National Emergency’ event fired, and would tick from 0% to 100%, gaining daily ticking of 0.5%. The Anarchy Rate can be reduced through using the Government Crackdown decisions (unlocked through the ‘Antonian Regime’ focus), or expedited through the Mass Insurgency decisions (unlocked through the ‘Oppose Antonio’ focus). The mechanism will disappear if FF won the civil war. If Antonio won the war, the mechanism stays, but the ticking is reduced to daily uptick of 0.01%, while the Government Crackdown decisions would remain available.

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Kingdom of Stoinia
Starting Situation
Capital: Sinaia
Government Type: Liberal (La Gran Coalición – Grand Coalition) -80% popularity
Other Factions:

  • Monarchist (Consejo Privado Real – Royal Privy Council) - 10% Popularity
  • Authoritarian/Unaligned (Frente de la Disuasión – Deterrence Front) - 3% Popularity
  • Frankist (La Liga de León de Melena Negra – Black-Maned Lion League) - 5% Popularity
  • Communist (Luna Sangrienta – Blood Moon Remnants) - 2% Popularity

Leader: Andrei Stegăroiu
Traits:

  • Prime Minister-General: +15% Stability, +10% Political Gain
  • Military Pioneer: -5% Army Doctrine Cost, -5% Air Doctrine Cost, -5% Naval Doctrine Cost
  • Deterrence Support: +0.05% Daily Authoritarianism Support

National Spirits

  • Marshal-King: +10% Democratic Ideology Drift Defense, 0.5% Recruitable Population, +2 Max Volunteer Force Divisions
    Despite His relative young age, King Mihai III is an experienced military leader admired by the Stoinian people at large. His devotion to protect democratic values both at home and overseas is unquestionable as other ideologies form over the horizon. Where the King points the way, the Realm will follow.

  • Pacific Arms Race: +15% Military Factory Construction Speed , +15% Naval Dockyard Construction Speed
    Following the annexation of Constadea and Tsardas by the Triangular Empire in 1932, the Kingdom of Stoinia was largely humiliated. However, it doesn’t intend to remain bitter about it.

  • Overseas Vultures: -1% Weekly Stability, +0.1% Resistance Per Day in Colonies, +0.1 Monthly Autonomy Progress for Colonies
    Whether it be Karnetvorian expansionism or communist factions backing colonial insurgents, the overseas Stoinian colonies find themselves in a precarious situation. With the loss of the two exclaves in Ikaranara, dozens of prying factions watch with hungry eyes to carve out their piece from the Stoinian pie.

  • Camino al Sol: +10% Naval Fleet Speed, +5% Ship Fuel Consumption, +65% Conversion Speed of Naval Dockyards, +45% Consumer Goods
    The strong naval tradition of the Stoinian people is deeply entrenched and vital to ensure the colonial realm from Bailtem to the entire span of Cordilia. The Stoinian Royal Navy is a leading naval power and the source of Stoinian pride wherever the Sun shines. The riches of this vast maritime empire has left many of its citizens accustomed to a constant supply of exotic goods.

Industry and Resources at start
22 Civilian Factories (8 Metropolitan Stoinia, 3 Marunga, 3 Corinia, 2 Castemura, 2 Sierra Ticorre, 4 Viridia)
11 Military Factories (6 Metropolitan Stoinia, 2 Castemura, 3 Viridia)
14 Naval Dockyards (7 Marunga, 3 Metropolitan Stoinia, 2 Castemura, 2 Corinia)
2 Fuel Silos (Marunga)

Resources:
Oil 90 (30 Metropolitan Stoinia, 15 Marunga, 55 Viridia)
Steel 70 (40 Metropolitan Stoinia, 30 Viridia)
Aluminium 20 (Viridia)
Tungsten 50 (Viridia)
Chromium 30 (Corinia)
Rubber 30 (Sierra Ticorre)

Routes

  • Historical: Prime Minister Stegăroiu leads the nation as its democratic leader while maintaining a careful balance in the colonies as all Stoinian territories militarise.
  • Monarchist: With both political turmoil at home and abroad, it is perhaps better to ensure governance to those best equipped. The Constitution is clear and precedents exist for a Royal Dictatorship. God save the King and King save the Realm!
  • Authoritarian Path: Prime Minister Stegăroiu widespread support reaches unparallelled heights. When he faces to address the nation he can choose to rally the populace in his favour instead of that of the King, forcing the King to give up some of His powers.
  • Imperialist Path: Oust Prime Minister Stegăroiu. The political turmoil leads to snap elections that allow the Frankists to gain widespread support, tipping the favour towards a unified Imperialist front. Unless the Stoinian Frankists’ pride doesn’t grow too bold.
  • Blood Moon Rising: Bring the Blood Moon revolutionaries back from exile and lead the proletarian revolution to the entire of the South Pacific.

Related DLC: Battle of the Pacific, Good Omens, Bailtemmic Music Pack, Cordilian Music Pack

Name of Country under different Ideologies:

  • Socialist Pacific Communes (Communist)
  • Stoinian State (Frankist)

Related Achievements

  • You were meant to destroy them, not join them!
    As Stoinia, become Frankist and conquer Sedunn.
  • Crimson Tide
    As communist Stoinia, conquer all the coastal states of the South Pacific.
    Note: Includes Rainbow Islands, Central Islands, Crabry and all Keylic states.
  • Mare Nostrum
    As Stoinia, conquer the Mediterranean Sea and restore the Tolosan Republic.
  • Prime Minister-General-King
    As Stoinia, absorb the all the royal powers as Stegăroiu in an authoritarian coup.
  • That’s what best Friends are for
    As Stoinia or Sedunn, invite the other and win the war in case Ezervulge re-arms.
  • Screw this, I’m out!
    As Stoinia, release all colonies after dismissing Prime Minister Stegăroiu.
  • I’ve got the better moustache
    As Stoinia, take over the leadership of the Frankist faction from Meinhard Frank.
  • Rightfully Mine
    As Stoinia, conquer New Emral from the Kingdom of Emerald.
  • A Story of Ice and Fire
    Form a personal union between Stoinia and Izaakia.
  • Early Bird gets the Worm
    As Stoinia, start the Great War by attacking the Father States over the Akarinaran exclaves.
  • I Love Democracy
    As Stoinia, oust Prime Minsiter Stegăroiu and install democratic regimes all over the South Pacific.
  • Aegean Resurgence
    As Stoinia, ensure the rise of Miklos Kaklamis as PM and form a separate faction with Rhayna, Alla-gy and Nea-gy.

Releasable States:

  • Elinaque County
  • Republic of Sierra Ticorre
  • Kingdom of Marunga
  • Free Tribes of Pekelau
  • State of Viridia
  • Republic of Corinia
  • Republic of Shai Kong
  • Duchy of Laguria
  • Duchy of Tavira
  • Kingdom of Sirania
  • Kingdom of Catania
  • Kingdom of Castonia
  • Graecian Free Cities
  • Prasinia (partly)

Formable States:

  • Bailtemmic Union
  • Mekosandrian Kingdom
  • Tolosan Republic
  • Imperial Federation
  • Sedunno-Stoinian Union

Mechanics:

  • Colonial Trust: With the colonies being whispered to into their ear by bad actors, it is paramount to ensure the right social reforms by sending the right ambassadors to negotiate with colonial factions. Although all territories are considered an integral part of Stoinia, the colonies must be persuaded to remain loyal in the face of danger. With the right negotiations, you can repeatedly lower the autonomous progression in the colonies.
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