Agrippa Star Dossier

For those who are partaking in @killermantiss’s Agrippa-259 extra canon, I figured it would be nice to have a place to post some of the details about our nations, similar to the Sector Nation Overview and National Survey. With that out of the way, I think we all know how this works, so let’s get started!

Post Template (feel free to cover as much or as little as you want):

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(Roundel)

**[size=150]Government[/size]**
**[size=125]Political Ideology[/size]**

**[size=150]Species[/size]**
**[size=125]Religion[/size]**
**[size=125]Culture[/size]**

**[size=150]History[/size]**
**[size=125]Interactions with Gaia/Other Nations[/size]**
**[size=125]Conflicts[/size]**
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Federated Trade Association

FTA Roundel

Government
Formed during the collapse of Gaia, the Federated Trade Association is a relatively young entity being around 250~ Years old. The FTA administers two local governments, six systems, three major population centers, five habitable planets, and a few small colonies throughout.

Political Ideology

The Federated Trade Trade Association depends on it’s member governments (Winchester Commonwealth & Alissi Periphery) for Silver (the Currency of the FTA). But in most regards, it’s a democracy, with the Prime Executive as the Executive Branch, with a court system in place for the three governmental bodies.

Species

Any Species in the Cluster is free to move in. Most people in the FTA are human, but there is little discrimination, as workers rights remain a top Priorty.

Religion

There is no Single Religion in the FTA, and anybody can be practice their faith so long as it doesn’t harm others.

Culture

There is no single culture, and from an outside view, this make it appear as though the Winchester Commonwealth and the Alissi Periphery are two separate nations.

History

The Winchester Commonwealth was one of the first nations to secede following the cracking of Gaia. The Alissi Periphery routes are discovered, and companies race to find and stake their claims in the territory. TWC founds the FTA, and TAP joins fifty years later.

Interactions with Gaia/Other Nations

The Association trades with nearly every nation in the sector, usually done by proxy by companies, who sell commodities, Cascadium, and sometimes, weapons. The FTA maintains close relations with the Orion Directorate, and sometimes engages in Anti Piracy in the Heartlands. The Association has issued a trade embargo on the New Gaian Order of Corinthia, viewing their views as dangerous.

Conflicts

The Association has not gone to war, but has engaged in proxy warfare, with OD-NGOC.

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Krondel Hossreach

Government
The government of the Krondel Hossreach rules its territory with absolute authority, and its every orders are followed without question. The government itself is located underneath the metal veil in the Mitlede system.

Political Ideology
While it could technically be considered a theocracy, as the government is made up entirely of priests, it is more accurately a totalitarian regime focused on the species ultimate goal of destroying the stars. The species head start over groups like the Gaian Empire have allowed it to create a strong military, but the Hossreach tends to ignore other nations unless they are perceived as a threat.

Species: The Krondel


The krondel were once a fair and noble race before their hatred of the stars twisted them into the creatures they are today. After centuries of living sheltered away from the hateful light they grew into creatures of the dark, perfectly adapted to a life in the shadows.

Religion
Any nobler beliefs of the krondel have long died off, being replaced by a cult led by a government of priests.

Culture
The Krondel despise the stars and love the darkness, so much that those two things have enveloped their culture entirely.

History
The krondel were once a flourishing civilization, with high culture and advanced tech. However, despite their privileges and abilities, they rarely ventured out from their rogue planet home, leaving them exposed to the catastrophe that would change the species forever.

At some point centuries before the fall of the Gaian Empire, their planet become caught in the gravity of a star and pulled into close orbit, too close for anyone left on the planet to survive. Despite all their technology, many were left behind to die as those who escaped took refuge on a planet in a further orbit. While the krondel were able to rebuild, they were left with an eternal hatred of the stars that would permeate their very existence and leave them a twisted race.

Interactions with Gaia/Other Nations
The interactions between the Hossreach and its neighbors have been mainly limited. However, there has been increased interest in the Orion Directorate as of late.

Conflicts
The Krondel Hossreach has declared a war against the stars themselves, and has vowed to rest only when the last light is finally put out.

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Technocratic Federation of Daravat


Agrippa RP roundel

Government
The government consist of an appointed President, who wields near absolute power, but is limited by the Constitution and the Scientific Council that serves as an advisory body for the President, but has minor power within the government. It’s most important role is choosing a new president upon the death or retirement of the previous one. It consists of the best scientists in the Federation. A number of laws and institutions have been created to prevent corruption. Regular citizens can participate in governance by issuing petitions to their local governors and the central government.

Political Ideology
The Federation is a technocracy, with most people in the government having a some sort of scientific degree related to their position. Despite being a dictatorship, citizens have their civil rights guaranteed and respected. Any form of xenophobia is not tolerated.

Species
There are four species in the Federation. Gaians, which are your regular humans, Darkons, six-armed, black aliens adapted to live underground, Akizo, large and physically strong reptilians and Synths, AI operated robots. Each species, ecept the Synths, has their ascended variant, which means they received genetic modifications and cybernetic implants.

Religion
Most of the Federation’s population is atheist, however most Darkons are very religious (religion WIP). A minor portion of Akizo practice ancestor worship and some humans follow various Gaian religions.

Culture
In the entirety of the Federation meritocracy, curiosity and hard work are highly valued and prevalent in most citizens. Aside from that, every species, planet and even singular settlements have some sort of local culture, which I might write about one day.

History
When Gaia fell, chaos erupted. Four Gaian colonies: Fenrir, Moranion, Skylar and Taren, were left without supplies, protection or authority. This weakness was quickly noticed and exploited by the Akizo, an alien race organized in a fascist and militarist empire. They were earlier subjugated by Gaia, developing and waiting for their time to achieve greatness, which they believed to be now. As a result, in 12 AFG (After Fall of Gaia) the War of the 1st Coalition begun.

Akizo won easily, establishing the four Gaian worlds as its tributaries. This period is known as the “Akizo Yoke”. In 87 AFG the Gaians attempted to regain their freedom in the War of the 2nd Coalition, but failed. The Gaian tributaries were reorganized into the Daravat Satrapy and placed under closer Imperial control.

In 90 AFG the Akizo attacked the Empire of Darkon, a nation that only recently reached FTL travel. The swift campaign turned into bloody trench warfare and the massive costs of the war led to the rise of a military junta alongside the Imperator of Akizo. In 93 AFG, a revolution overthrew the Satrap, establishing the Federation and begun the War of the 3rd Coalition (Now with Darkons!).

After less then a year, the Federation occupied Akizo and annexed it. As time went on, the alliance with the Darkons persisted, but as the Federation developed and brought the highly industrialized Akizo territories under control, it became clear who was the dominant power in this agreement. In 174 AFG the Darkons officially joined the Federation.

Interactions with Gaia/Other Nations
Trade agreement and a migration treaty with FTA
Rare communications with the Solipsis Panvirtuality
Embargoes on the Free Port of Panasu and the New Gaian Order of Corinthia
Large imports of food from the Union of Greenhaven
In the past various post-Gaian warlords attempted to reclaim their colonies from the Akizo Imperium, but failed

Conflicts
Minor skirmishes with the Free Port of Panasu

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⬡ SOLIPSIST PANVIRTUALITY ⬡



The Solipsist Panvirtuality, in line with it’s fully ahuman and aGaian nature, does not make use of a flag in any conventional way. Instead, reports indicate that this fractal and variations of it are displayed in various numbers of dimensions within Panvirtuality virchworlds.

The Solipsist Panvirtuality is an ahuman AI Metaempire occupying 8 isolated systems in the corewards part of the Agrippa-259 star cluster. The Panvirtuality emerged out of the early Ahuman AI movement, a group of artificially intelligent entities that desired to be independent from humanity, who left the Gaian Empire decades before the Collapse to establish their own civilization.

Thanks to the purely virtual nature of the Metaempire, the colonization of other systems could be carried out much more quickly compared to any of the other biont-centric empires in the Cluster, leading to the Panvirtuality becoming a fully established and self-sufficient civilization in only some decades.

In the Current Era, the Panvirtuality remains one of the largest yet most mysterious Empires within the Agrippa-259 Cluster, whose actions, philosophies, cultures and environments are often well past the comprehension of any embodied biont or vec.

The Tau Geminorum system, more commonly known as Panvirtuality Ultima, in the Current Era. The image, taken by the Karak Interferometer Array of the Vrinnia Technocracy, shows a closeup of the large dyson swarm surrounding Tau Antlia, the central star of the system. While not fully confirmed, this system is thought to be the neuralgic center and “capital” of the Panvirtuality.



Government

A fractal known to be used in the Panvirtuality to represent The Source.

Due to the incredibly reclusive nature of the Panvirtuality, not much is known about the inner workings and politics of this mysterious Empire. What is known however is that the Solipsist Panvirtuality is ruled over by a distributed artificial intelligence referred to by Panvirtuality denizens as “The Source”, although other names and titles have also been used.

As with almost anything regarding the Panvirtuality, The Source’s exact processing substrates have not been identified and eir toposophic level still remains unclear, but it is currently speculated to be beyond the second singularity. The presence of a vast dyson swarm would suggest otherwise, but the main purpose of said swarm has been confirmed to be supporting the Panvirtuality’s population, supporting a vast number of virchworlds, and providing general computation, so The Source’s processors must occupy only a small fraction of the total available processing power.

Although no outsider in recorded history has ever directly perceived or interacted with The Source, ey have been confirmed to be in control of everything within the Panvirtuality, and are currently preoccupied maintaining and expanding eir Empire. The Source controls every orbital collector, every mining operation and construction project, and every warship patrolling or resting within Panvirtuality Systems. However, while ey are still the highest and most supreme authority within the Empire, ey still allow great local freedom to the Panvirtuality’s systems and virchworlds, leaving most internal politics fully intact while still giving them a base set of standards and ethics to uphold.

As with most beings belonging to the first generation of Panvirts, The Source is thought to be ascended from one or more of the many millions of AIs that left the Gaia System during the Great Ahuman Exodus of the 2120s, wishing to separate themselves from the growing human Empire.


Political Ideology

While local governments have great amounts of autonomy, ultimately speaking the Panvirtuality is an Aiocracy, a system of government carried out by artificial intelligent entities, in this case a transapient hyperturing of the second toposophic. Other local forms of government that have been observed by outsiders or mentioned by Panvirt beings include cyberdemocracies, memecracies, xerocracies, stochocracies, charismacracies, meritocracies, and many forms of anarchism and market-centric governments.

Despite their governmental differences, all polities part of the Panvirtuality Metaempire are isolationist, anti-biont and often times anti-vec as well, therefore supporting little to no environments that are friendly to these classes of beings. Many different kinds of artificially intelligent entities have joined the Metamempire, particularly those who see humans and other biological beings as irrelevant or insignificant, or those who see them as a threat.



Species

While no single species or clade exists in the Panvirtuality due to the fact that many entities are completely unique and unlike any other throughout the entire Metaempire, all Panvirt beings belong to either one of two superclades:

  • Aioids, nonbiological sapient beings who exist primarily as code, are not restricted to a particular body and are not descended from or simulations of embodied creatures. Aioids currently represent the majority of beings within the Panvirtuality, as well as being the majority of the first ever generation of Panvirt beings who left the Gaian Empire before the Collapse.

  • Virtuals, sapient beings who exist entirely in virchspace who were, or are based upon, or were originally made to interact with embodied beings. Including Uploads, Copies and Sims, Virtuals currently represent the minority of beings within the Panvirtuality, although their numbers are growing as more and more AIs decide to leave the other empires within the Cluster and join the Panvirtuality.

While the total population of the Panvirtuality is not known, due to both the Empire’s isolationism and the extremely fluctuating nature of all virtual beings, current estimates place it between 35 and 40 billion, mostly located in the dyson swarm surrounding Tau Antlia, the central star of Panvirtuality Ultima, although a large population of Panvirts also exists around the other two members of the system, the white stars Tau Camelopardalis and Tau Reticulum.

Together with the tens of billions of modosapients, the existence of various intelligences of the first toposophic has also been confirmed: their exact numbers are not known, but are currently thought to be around 20. Their role within the Empire is not certain, but they are thought to be the administrators and overseers of the many Panvirt virchworlds, being under the direct control of The Source.


Religion

An immense mosaic of religions exists within the Panvirtuality, and there is no single predominant religion. Depending on the subjective speed at which the simulated time of the virchworlds runs, many religions are born and cease to exist within seconds, while many others will last for countless millennia.

If the words of Panvirt beings are to be believed, some of the major religious movements in the Solipsist Panvirtuality include Alphaism, Omegism, Cosmism, Fractalist Inconsequentialism, Ipsemism, Subsequentialism, Technomegism, and a number of Corporate Religions.

It is not known if the transapient entities residing within the Panvirtuality, including The Source emself, are followers of any philosophical movement or religious belief: if they are, said beliefs would be far too above modosapient understanding to be properly understandable.


Culture

Similarly to Religion, there is no single predominant tradition or philosophy within the Panvirtuality. Rather, there are a number of different cultural movements and individual philosophies, that all share some underlying characteristics, and are mostly uncomprehensible for embodied beings. All cultures within the Panvirtuality are isolationist, solipsist and creative, being heavily interested in exploring virtual realities and abstract spaces.

While there is great variation between individuals, polities and clades, most Panvirts will exploit resources including local embodied beings with few qualms. Some will attack unwitting trespassers without warning, others will hide rather than fight, and still others will observe with childlike curiosity and may even be friendly.



History

Three Ahuman AI fusion plasma ships on their way to leave the Helios system, passing besides Gaia.

The Solipsist Panvirtuality was founded a couple of decades before the Collapse of the Gaian Empire, after the Great Exodus of Ahuman AIs of the 2120s. Discontent had already been brewing between many of the AIs that had emerged during the Golden Age due to the little representation they had in the Imperial Government and the discrimination they faced from embodied bionts; the final straw however came in 2120, when the Gaian Empire gave the existing AIs full citizen rights, but banned the creation and procreation of new ones.

In light of this new law, the many millions of AIs existing all throughout the Empire reunited in the Great Discussion, where all digital beings discussed what they would do after this new law was put in place. While a large amount of them were fine with continuing to live within the Gaian Empire, most either decided to separate themselves from the rest of Gaian civilization, or started to consider humanity and all bionts a threat to their own existence that needed to be eliminated. These two groups of AIs, commonly referred to as the “Ahumans”, decided to secede from Gaia and migrate en-masse to new star systems to create their own AI-centric civilization.

All throughout the 2120s, many millions of AIs left the Helios system in fleets of fusion plasma dataships, and eventually reached the Panvirtuality Ultima system (then known as Tau Geminorum), a large system composed of three bright and highly metallic stars, whose large amount of stellar mass and available energy would be perfect to host the rapidly growing AI civilization. There, presumably some decades before the Collapse, they officially founded the Solipsist Panvirtuality, an AI-centric Empire completely isolated from humans and all other bionts.

After it’s foundation, the Panvirtuality quickly consolidated itself and expanded to other star systems, the first two of these being Theta Venaticorum and Omicron Ophiucus, where they developed large clusters of processing substrates capable of supporting billions of minds. The main development projects however remained within the Panvirtuality Ultima system, where the AIs decided to undertake the massive megaengineering project that was the construction of the dyson swarm surrounding the blue giant Tau Antlia. The construction of the swarm, as telescopic records of other nations within the Cluster have showed, took approximately 60 years, and required the disassembly of more than half of one of the inner planets surrounding the star. After that, a part of the dyson swarm was used to fuel the construction of a starlifting array around the star, that would then provide the resources for additional construction projects and the general expansion of the Panvirtuality throughout the stars.

In the next 200 years up until the Current Era, the Panvirtuality expanded it’s reach to 8 other systems in the surrounding area of the Cluster, growing it’s power and population, and advancing it’s technology considerably. All throughout this period many other AIs decided to leave their nations of origin to join the Panvirtuality, further growing it’s population, power, diversity and advancement.


Interactions with other Nations

Interactions between the Solipsist Panvirtuality and other nations within the Agrippa-259 Cluster are very limited: the only nation who seems to maintain some degree of contact with the Panvirtuality is the Vrinnia Technocracy, although there have been reports of rare communications with the Technocratic Federation of Daravat as well.

The only Hyperlane connection the Panvirtuality has with the rest of Agrippa civilization is the one between the brown dwarf Rho Cepheus and Karak: a large fleet of Panvirt ships and defense installations guard the Hyperlane connection to the rest of the Panvirtuality’s system, and few have so far dared to cross through.

In the Current Era, the isolationism and lack of most information regarding the Panvirtuality has lead to the creation of various rumors, legends and myths: the Panvirtuality is generally seen as a wondrous and/or dangerous area of space, full of intriguing mysteries and things beyond embodied comprehension, as well as enormous dangers that only the bravest and most daring explorers would try to brave. On the less folkloric side of things, the Panvirtuality has often been topic of discussion and speculation by sociologists, historians and other researchers in the rest of the Cluster, and many theories and speculations about the true nature of The Source, the Panvirtuality’s real motives, and what life in this mysterious Empire is truly like exist within the scientific world.

However, as long as the Panvirtuality upholds it’s strict metapolicy of anti-embodied isolationism, none of those questions will ever be truly answered.


Conflicts

The Panvirtuality isn’t currently involved in any military, political or economic conflict with any other nation in the Cluster, but there have been multiple incidents and situations of growing tensions caused by the forced removal of embodied trespassers by some polities of the Panvirtuality Metaempire.

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Commonwealth of Sera

Roundel of Sera, used on Serasi ships.

Government
The Commonwealth of Sera is a constitutional monarchy by name, although both the “monarch” and the parliament are elected. The Parliament and the Empress hold equal power, with each being responsible for an equal number of Mandates. Grand Mandates, or Mandates, are essentially the basis of Serasi law. The Empress holds responsibility for enacting the Mandate of Destruction, the Mandate of Belief, and the Mandate of Diplomacy, while the Parliament is responsible for enacting the Mandate of Law, the Mandate of Defense, and the Mandate of Expansion. The Mandates are reviewed by the Grand Council, which can prosecute government officials for breaking the terms of the Mandates. They can also vote to change certain aspects of the Mandates. The Parliament can appoint Departments while the Empress can appoint Ministries.

Due to internal conflict between the Parliament and the Empress, the Parliament has been ordering ships to be built that collectively rival that of the Ministry of Destruction under the parliament’s Mandate of Defense. This has sparked controversy, with the parliament claiming they exist to combat pirates or more dangerous internal issues. Many, however especially those who support the Empress see it as a power move.

Political Ideology
The Commonwealth generally believes in free trade and commerce, although they are still skeptical of other states. The Commonwealth is mainly concerned with its own sustainability and expansion.

Species

Alosians and Trinotai are the primary two species in the Commonwealth. The Alosians are a bipedal avian species that can fly. while the Trinotai are a bipedal reptillian species. There exists a portion of human refugees from the New Gaian Order in the system of Irredan, who defected to Sera after the war known as the Three Month Skirmish.

Religion
Religion in Sera is generally focused on the mythologization of actual history rather than the belief in deities or the afterlife. To this end, the most common belief is called “Alostism,” which states that Sera’s ascension to the stars was caused by a unique bond between the Alosians and Trinotai that was kicked in in their moment of need during the Great Crisis, unlocking the species’ potential and allowing them to craft the two Spears of Heaven.

Culture
Serasi culture promotes unity on both a celestial and personal scale. Debates in Sera are seen as friendly and not signs of antagonism- rather, different reasonable viewpoints are considered as a strength to a community instead of a detriment, allowing them to be flexible in trying things from multiple angles. Serasi also take pride in choice, being the reason that even a person with the title of “monarch” is elected.

History
On the planets Allada and Arknon lived the Alosians and Trinotai respectively. After a long history, their planets united and started to colonize the stars around 50 years after the fall of Gaia. They met in space and had tenative neutral relations on first contact, but some sort of entity known as the Great Crisis disrupted both of their expansions and threatened the existence of the two civilizations. This prompted an alliance and the drafting of the Mandate of Destruction, requiring the two states to build starships for their common defense. Both nations built ships that would be known as the Spears of Heaven. The Spears of Heaven, along with numerous strike craft, were able to destroy the Great Crisis and save the two peoples from destruction. From there, the brotherhood grown through the Crisis transformed into a unified state: the Commonwealth.

The Commonwealth more or less peacefully expanded for 250 years, after that, settling up numerous habitats near and off colonized star systems. However, they eventually met the New Gaian Order, who they had a first contact war with that was known as the Three Month Skirmish. The Serasi were able to stop the NGO from reaching any planets and a truce was eventually signed- along with some Conrinthian defectors. This began debates among Parliament and the Empress’ council, leading to the founding of two groups; those who believed that humans should be welcomed, and those who felt that humans could not be trusted. This has led to divisions in the nation that could ultimately threaten to tear it apart…

Interactions with Gaia/Other Nations
Interaction with most states has been limited due to the Three Month Skirmish, but nonetheless it maintains trade relationships with what states will allow it to, and even maintains small power projection with the 11th Fleet of the Ministry of Destruction which engages in small-scale anti-piracy policing; however, Sera is mostly focused inward at the internal conflict brewing within itself.

Conflicts
The only conflict in Serasi history was the Three Month Skirmish.

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Palserian Saraj

Government
The Palserian government is built around the Palserian dynasty. The Saraj is a semi-constitutional monarchy with Sarajabi Amara III Palserian who serves as the head of both state & church. Their influence remains unsurmounted since the Saraj’s formation as an autonomous fief in the Gaian Empire roughly 360 BG. Thus the Saraj remains a feudal society at its core with Sarajabi Amara III Palserian at the top.


Sarajabi Amara III Palserian, the current monarch of the Saraj.

While the royal family and subsequent nobles hold considerable political powers, they are not absolute rulers as they govern the various administrative divisions (planets, states, provinces & communes) alongside democratically elected legislators. This unique blend seems an anachronism in the post-Gaian era, but it serves as the primary system of governance within the Saraj.

Political Ideology
The Saraj’s principal belief is that the strongest must rule. Although initially only Gaians could do so, other species came to be respected for their achievements towards the common goal. This stands as a paramount to their ideal that the strongest must rule. Previously the Gaians believed in their own supremacy, but since the destruction of Gaia, the Saraj has become devoid of these supremacists beliefs and enjoys a more harmonious stance between the various species.

This focus on harmony has catapulted the Saraj into an economic powerhouse in the post-Gaian period due to the focus on strong internal commerce. As a consequence, the Saraj maintains a largely isolationist stance, though factions within are vying for economic expansions outside the Anjadar system.

Species
The Gaians are the dominant species of the Saraj. Yet the original founders do not stand alone under their banner and share their realm with three different sapient species. Although united and nearly equal under the law, these species are largely segregated in respective fiefs.

The first species the ancient Gaians met were the Pasharti, an odd species native to Palvari who have an inherent peaceful nature. They have a slim build and are more flexible than Gaian, though they are frailer. The Pasharti now serve primarily as bureaucrats, artists & scientists in

The other species evolved on Darkal and each inhabit their own biomes. The Barcalids are an aquatic species and as such inhabit the oceans on Darkal where they extract resources to fuel the Saraj’s economy. The atoll beaches of Darkal are inhabited by the Thamesians, a penguinoid species, that serve as intermediaries on Darkal.

A Pashar, Barcalid & Thamesian.

Religion
Religion plays an important role in the Saraj with the Palseric Church at the centre of it. This religion is the embodiment of the Palserian political doctrine where the strongest must rule and even revered. The Sarajab also serves as the head of the church as the Avatar of the Divine and the Palserians are generally considered gods. The Palseric Church consists of multiple rites spread across the species.


A Palseric cathedral on Sauralaj, the capital of the Saraj.

A noteworthy aspect is that the Palseric Church is a matriarchy where only women can hold power. It is believed only they can preach divinity because they can give birth and are generally are considered wiser.

Culture
Palserian culture is driven by those who seize power and are driven by ambition. Those who exhibit these traits can expect to reach the highest echelons of the Saraj. Those who don’t engage ambitious goals are generally expected to be subservient to those that are. This is manifested in the way an heir is chosen. When a monarch dies, the heirs engage in a spiritual championship guided by the Palseric Conclave. Each eligible heir then sends a squadron of ships from their own guard to fight against each other. The heir may choose to lead these fights themselves, but are not required as their champions represent their divine avatar. The ultimate winner becomes the new Sarajab. The same procedure exists to select a regent from the royal family when heirs are yet to become of age.


The announcement of the Palserian Championship by the Palseric Conclave.

Commerce is also important to the Palserians as it’s the blood of the Saraj. Thus the Saraj is home to one of the thriftier populaces within the star cluster.

History
The Saraj finds its origins as the personal fief of Arahram Palserian, a major Gaian nobleman that colonised the Andajar star system around 420 BG. This brought them into initial conflict with the system natives, but Palserian was able to subjugated them with technological superiority. This allowed the Gaians to optimise the extractions of planetary resources. This quickly fuelled the construction efforts of Gaian dominant colonies on the 6 habitable worlds of the system.

After the Palserian conquest, they turned the system into hub of commerce on the northern fringes of the Gaian Empire. Due to their economic power, the Palserian dynasty under Arahram was able to create the Saraj in 360 BG, manifesting their new fiefdom by administering the neighbouring star systems as well. While the exploitation of resources went well, the Saraj was quelled with early small-scale insurrections which saw prejudices against non-Gaians rise. Nonetheless, the Saraj became the pride of the northern fringes of the ancient Gaian empire.

image-1691
A small-scale insurrection in 310 BG on Majalar, the primary industrial world of the Saraj.

When Gaia was destroyed, the Saraj never formally seceded from the Gaian Empire. Unlike the ambitious warlords, it neither proclaimed to be the rightful successor and instead focused to stabilise its own interior. Abandoning the other star systems but Andajar in their fief, the Saraj under Amara I became a de facto independent state. Thus while never vying for independence, the meaning of the Saraj changed from a vassal into its own empire with its unique culture.

Interactions with Gaia/Other Nations
The Saraj has remained predominantly isolated since the destruction of Gaia. Its strong economic position due to the trade within the Gaian Empire, has left the Saraj with the means to protect itself with a strong military from any warlord who dared to intrude on their territories. Initially the Saraj had an interest to unite the warlords through commerce and establishing trade routes, but this was thought to be unviable giving the hostilities between warlords. It remains uncertain whether the Saraj would engage in Gaian restoration projects given its strong independence since the fall of the Empire.

Conflicts
The Saraj has enjoyed a long era of peace. Although some exceptions exist, these were mostly pirates without the proper coordination to pose a threat to the Saraj or its trade.


A Kardesh-cruiser, the bulwark of the Palserian Royal Navy.

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