One of the highlights of TSP-RP history is a roleplay adventure event. Lax but similar to a D&D roleplay but you use your nations. So I decided to offer it here.
If youd like some examples, HIA402 and Baliish incident are among the many adventure roleplays we have done. Its where players can exercise strength, strategy and diplomacy with it decided using dice. This time, Ive decided to see this till the end, no matter what.
Ive also looked some options from other NS regions and asked ChatGPT to compile them all, and therefore Ive provided some here and we can vote upon it. These are general ideas of some of the RPs, call it a placeholder so I can gauge what would interest the Pacifica RP community and spark discussion. The chosen idea will be written up and tailor made for RP. Im planning the RP to begin sometime after the expo.
(Note: I had thought of making this the way to write about the Iron Century post GW. Or maybe even starting another GW. However the fact that dice will be used to decide action may muddle what RPers want for the storywriting. I can be convinced otherwise)
Event: The Artifact Crisis
Background: In an ancient, uncharted part of The South Pacific, a mysterious artifact has been discovered by an independent exploration team. This artifact, known as the “Celestial Keystone,” is believed to have immense power, capable of altering the balance of power in the world. However, its origins and true capabilities remain a mystery.
** Antagonist:** A secretive and powerful organization known as the “Obsidian Order” has learned of the artifact’s discovery. The Order is not a nation but a shadowy network of mercenaries, scientists, and rogue elements. Their goal is to acquire the Celestial Keystone to manipulate global politics and gain unparalleled influence.
Objectives: Players must decide how to deal with the Celestial Keystone. They can choose to:
- Secure the Artifact:
- Military: Dispatch a military expedition to secure the artifact and protect it from the Obsidian Order.
- Diplomacy: Form alliances with other nations to create a joint task force aimed at safeguarding the artifact.
- Exploration/Research: Send scientists and archaeologists to study the artifact, unlocking its secrets and finding ways to neutralize its potential dangers.
- Deny the Obsidian Order:
- Military: Conduct covert operations to disrupt the Obsidian Order’s plans and prevent them from acquiring the artifact.
- Diplomacy: Use diplomatic channels to expose the Obsidian Order and rally other nations against them.
- Exploration/Research: Develop countermeasures or alternative solutions that render the artifact useless to the Obsidian Order.
- Leverage the Artifact:
- Military: Utilize the artifact to gain a strategic advantage, potentially threatening or coercing other nations.
- Diplomacy: Use the artifact as a bargaining chip in negotiations to achieve political or economic goals.
- Exploration/Research: Conduct experiments to harness the artifact’s power for technological advancements or energy solutions.
Event Progression:
- Phase 1: Discovery
- News of the artifact spreads, and players receive intelligence reports about the Obsidian Order’s interest.
- Initial decisions are made on how to approach the situation.
- Phase 2: Conflict
- Players engage in various actions (military operations, diplomatic missions, research expeditions) to secure or neutralize the artifact.
- The Obsidian Order makes moves to acquire the artifact, leading to skirmishes and espionage.
- Phase 3: Resolution
- The artifact’s fate is determined based on player actions.
- The consequences of the event unfold, impacting global politics, alliances, and technological advancements.
Player Interaction:
- Players can form temporary alliances or betray others to achieve their objectives.
- Non-aligned players can choose to support the Obsidian Order for personal gain or hinder both sides for neutrality.
- Ongoing communication through diplomatic channels, espionage, and open warfare provides a dynamic and engaging experience.
Additional Elements:
- Introduce subplots, such as internal conflicts within the Obsidian Order or hidden agendas among allied nations.
- Include environmental challenges, like treacherous terrain or ancient traps guarding the artifact.
- Allow for player-driven narrative developments, where their decisions shape the story and outcome.
Event: The Outbreak of the Phage Plague
Background:
A previously unknown and highly contagious virus, referred to as the “Phage Plague,” has been discovered in a remote region. The virus is capable of causing widespread illness and death, and it mutates rapidly, making it resistant to conventional treatments. The outbreak’s origin is mysterious, and there are rumors that it might be a bioweapon accidentally released from a clandestine lab.
Tertiary Antagonist:
The organization behind the outbreak is a rogue scientific group called “The Black Sun,” which was experimenting with viral manipulation for unknown reasons. While they did not intend to release the virus, they now seek to cover up their involvement and exploit the chaos to further their own agendas.
Objectives:
Players must decide how to address the Phage Plague crisis. They can choose to:
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Contain and Eradicate the Virus:
- Military: Deploy military forces to enforce quarantines, secure affected areas, and prevent the spread of the virus.
- Diplomacy: Collaborate with other nations to form an international task force focused on containment and eradication.
- Exploration/Research: Fund and support scientific research to develop a cure or vaccine, as well as investigate the origins of the virus.
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Expose and Neutralize The Black Sun:
- Military: Conduct special operations to locate and dismantle The Black Sun’s facilities, capturing or neutralizing key members.
- Diplomacy: Work through international organizations to expose The Black Sun’s role in the outbreak and rally global opposition against them.
- Exploration/Research: Gather intelligence on The Black Sun’s activities and develop countermeasures to prevent further outbreaks or bioweapon usage.
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Leverage the Crisis:
- Military: Use the chaos caused by the outbreak to expand influence, secure resources, or gain strategic advantages.
- Diplomacy: Negotiate with affected and unaffected nations to form advantageous alliances or trade deals.
- Exploration/Research: Explore ways to use the virus (or its cure) to gain scientific or technological leverage over other nations.
Event Progression:
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Phase 1: Outbreak
- Initial reports of the virus emerge, with cases rapidly increasing in certain regions.
- Players receive information about The Black Sun’s possible involvement and must decide on initial actions.
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Phase 2: Escalation
- The virus spreads, causing widespread panic and disruption.
- Players engage in various actions to contain the virus, support affected regions, and uncover the truth behind the outbreak.
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Phase 3: Resolution
- A cure or effective containment strategy is developed and implemented based on player actions.
- The fate of The Black Sun and the geopolitical landscape is determined by the players’ collective decisions.
Player Interaction:
- Players can form coalitions to tackle different aspects of the crisis, such as medical aid, intelligence gathering, and military operations.
- Non-aligned players can choose to exploit the chaos for their own gain or work independently to help or hinder other players.
- Ongoing communication and negotiation are essential, as players must balance containment efforts with political and economic considerations.
Additional Elements:
- Introduce ethical dilemmas, such as prioritizing resources for one’s own population versus global aid.
- Include subplots involving the search for patient zero or uncovering The Black Sun’s motives.
- Allow for dynamic event developments based on player actions, such as secondary outbreaks or breakthroughs in treatment.
Event: The Great Cyber Crisis
Background:
A shadowy and highly sophisticated cyber organization known as “Black Mirage” has unleashed a series of unprecedented cyber-attacks across the globe. These attacks target critical infrastructure, financial systems, government networks, and private enterprises, causing widespread chaos and economic instability. The identity and motives of Black Mirage remain unclear, but their capability to disrupt entire nations is undeniable.
Tertiary Antagonist:
Black Mirage is a decentralized network of elite hackers and cyber terrorists who are not aligned with any specific nation. Their objectives appear to be multifaceted, ranging from financial gain to political disruption and sheer anarchy.
Objectives:
Players must respond to the cyber-attacks and the ensuing global crisis. They can choose to:
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Defend Against the Cyber Threat:
- Military: Deploy cyber defense units to protect national infrastructure and conduct counter-attacks to neutralize Black Mirage’s capabilities.
- Diplomacy: Form international coalitions to share intelligence, resources, and strategies for a coordinated global defense.
- Exploration/Research: Invest in cybersecurity research and development to enhance defensive measures and identify vulnerabilities.
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Identify and Eliminate Black Mirage:
- Military: Conduct cyber warfare operations to track down and dismantle Black Mirage’s networks and apprehend key operatives.
- Diplomacy: Collaborate with international law enforcement agencies and intelligence organizations to uncover and expose Black Mirage’s members.
- Exploration/Research: Develop advanced cyber forensic tools and techniques to trace the origins of the attacks and predict future threats.
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Exploit the Situation for National Advantage:
- Military: Use the chaos to conduct covert operations and gain strategic advantages over rivals.
- Diplomacy: Leverage the crisis to negotiate favorable treaties, economic deals, and alliances.
- Exploration/Research: Capitalize on the situation by developing cutting-edge cyber technologies and positioning the nation as a leader in cybersecurity.
Event Progression:
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Phase 1: Outbreak
- Reports of massive cyber-attacks emerge globally, disrupting essential services and causing panic.
- Players receive intelligence briefings and must decide on their initial responses to protect their interests.
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Phase 2: Escalation
- The attacks intensify, with Black Mirage targeting military systems, critical infrastructure, and financial markets.
- Players engage in defensive and offensive cyber operations, diplomacy, and research to counter the growing threat.
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Phase 3: Climax
- Key players uncover critical information about Black Mirage’s leadership, motives, and operational hubs.
- Players must coordinate efforts to launch a decisive strike against Black Mirage or negotiate a resolution to end the crisis.
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Phase 4: Resolution
- The outcome of the event is determined by player actions, leading to the capture or dissolution of Black Mirage.
- The global landscape is reshaped by the crisis, with new alliances formed, rivalries intensified, and technological advancements achieved.
Player Interaction:
- Players can form coalitions or rival factions focused on different strategies, such as defense, offense, or exploitation.
- Non-aligned players can choose to act as rogue elements, pursuing their own agendas or acting as wild cards in the conflict.
- Diplomatic negotiations, espionage, and intelligence sharing are crucial as players navigate the complex web of interests and threats.
Additional Elements:
- Introduce moral and ethical dilemmas, such as the balance between privacy and security, and the potential consequences of cyber warfare.
- Include subplots involving corporate espionage, whistleblowers, and the ethical use of emerging technologies.
- Allow for dynamic event developments based on player actions, such as the emergence of new cyber threats or the uncovering of hidden agendas.
Event: The Austral Expansion
Background:
The Austral Kingdom, a powerful and ambitious nation, has initiated a bold campaign of territorial expansion into the South Pacific. Driven by a combination of resource acquisition, strategic dominance, and nationalistic fervor, the Austral Kingdom seeks to assert its influence over the resource-rich islands and strategic maritime routes of the region.
Tertiary Antagonist:
The Austral Kingdom’s aggressive expansion is led by King Alaric V, a charismatic and determined ruler with a vision of creating a dominant Australasian empire. The Kingdom’s military forces, backed by advanced technology and a formidable navy, spearhead the expansion.
Objectives:
Players must respond to the aggressive expansion of the Austral Kingdom and the resulting regional crisis. They can choose to:
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Defend Against the Austral Kingdom:
- Military: Mobilize naval and air forces to protect territorial waters, defend island nations, and repel Austral advances.
- Diplomacy: Form regional alliances and seek international support to isolate the Austral Kingdom and pressure them into ceasing their expansion.
- Exploration/Research: Develop advanced surveillance and defense technologies to enhance early warning systems and improve military capabilities.
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Counter the Austral Expansion:
- Military: Launch counter-offensives to reclaim occupied territories and disrupt Austral supply lines and military operations.
- Diplomacy: Engage in peace negotiations and diplomatic maneuvers to de-escalate the conflict and achieve a political resolution.
- Exploration/Research: Conduct reconnaissance and gather intelligence on Austral strategies, strengths, and weaknesses to inform military and diplomatic actions.
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Exploit the Situation for National Gain:
- Military: Use the conflict as a cover to pursue own territorial ambitions or to secure strategic advantages in the region.
- Diplomacy: Broker deals and alliances to gain favorable terms in the post-conflict power balance.
- Exploration/Research: Capitalize on the turmoil to conduct resource exploration and technological advancements, positioning the nation as a regional leader.
Event Progression:
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Phase 1: Invasion
- The Austral Kingdom begins its expansion with rapid military strikes and territorial annexations in the South Pacific.
- Players receive urgent calls for support from smaller island nations and must decide on their initial responses.
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Phase 2: Escalation
- The conflict intensifies as the Austral Kingdom fortifies its new territories and pushes further into the South Pacific.
- Players engage in defensive and offensive military operations, form coalitions, and begin diplomatic efforts to counter the aggression.
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Phase 3: Climax
- Key battles and strategic maneuvers determine the control of critical islands and maritime routes.
- Players must coordinate efforts for major offensives or negotiate ceasefires and peace deals to shape the outcome of the conflict.
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Phase 4: Resolution
- The event’s conclusion is determined by player actions, resulting in either the containment or rollback of Austral expansion, or a new balance of power in the region.
- The geopolitical landscape of the South Pacific is reshaped, with new alliances, rivalries, and territorial adjustments.
Player Interaction:
- Players can form regional defense pacts, offensive coalitions, or exploitative alliances, each pursuing their own strategic interests.
- Non-aligned players can choose to act as independent actors, supporting either side or pursuing their own agendas in the conflict.
- Diplomatic negotiations, espionage, and intelligence sharing are crucial as players navigate the complex and dynamic regional conflict.
Additional Elements:
- Introduce moral and ethical dilemmas, such as the impact of military actions on civilian populations and the long-term consequences of territorial changes.
- Include subplots involving local resistance movements, humanitarian crises, and the role of multinational corporations in the conflict.
- Allow for dynamic event developments based on player actions, such as the involvement of other global powers, unexpected alliances, and shifting strategic priorities.
So which one interests you most? Im interested in hearing your opinions
- Artifact Relic RP
- Biowarfare Containment RP
- AI Cyber Crisis RP
- Region-wide Invasion RP
- Historical Battles and Campaigns (Iron Century, GW, Colonial Wars)
- Search and Rescue RP
- Fuck it, lets have another Great War
- Fantasy Pacifica RP (Armageddon RP, etc)
- Normal D&D roleplay
- Other