Capital Ships from SDR Shipyards

SDR Shipyards Data Center

Circa 1 ABT

Tweet from “Rosethunder,” a realistic vehicle simulator

“Stop. Sending. Us. Classified military documents from the Rosecordi Military. It’s sort of “Turbo Illegal” to use them. Please. This is not reverse psychology. Stop.”

–Rosethunder Intern

Rosecordi Ships

Corvette

Frigates

Destroyers

Cruisers

Battlecruiser

Carrier

Fleet Carrier

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Explaining Terminology

“What in the twilight stars is CIPDS? Is it great value CIWS?”

– Major Robert Arch, 59th Test and Support Division

This section intends to be a catch all for Terminology that Serniani use.



CIPDS

CIPDS
Acronym
download
A Goalkeeper CIWS, similar in concept to a Serniani CIPDS System

Close In Proximity/Point Defense System (CIPDS) (Pronounced See-pds) is the catch all term for Interceptor or Point Defense Weapons on Serniani Vessels. These range from 50mm Flak Guns, to Laser Weapons designed to combat Missiles in their Sprint Phase. CIPDS also includes the radar systems needed to detect, lock and intercept, which can be helpful in a pinch if you are receiving a wall of fire and need to intercept.


"Cold" Launch

“Cold” Launch
Technical Meaning

A Cold Launch is where a missile is ejected out of the Launcher reorients towards the target/cruise points, before activating the main thruster. The Callsign for Cold Launches is “Camper.”


"Hot" Launch

“Hot” Launch
Technical Meaning

A Hot Launch is where a missile’s primary thruster is ignited in the launch tube, leading to it exiting quickly. The Callsign for Hot Launches is “Brawler.”


Missile Phases

Missile Phases
Technical Guide

Missile Phases are split into various phases. The first phase is call the Operational Programing Phase (OPP). This is where the missile is given instructions, like where it’s going, when to make a turn, when to activate decoys, when to activate validation measures, etc. The second is the boost phase, (BP), in which the missile exits the tube and begins heading towards the target. The third phase is called the scanning or sprint phase (SP). During the SP, the missile is heading towards the target and is actively “Sprinting” towards the target. The last phase is called the Impact Phase (IP). In the IP, the missile either hits the target, or misses, and attempts to come around again to hit the target or explodes after running out of fuel.


ECV

ECV
Acronym

A vessel designed for EWar, or Electronic Warfare. An ECV’s Callsign in a formation is “Raspberry.” ECV stands for Electronic Countermeasures Vessel. ECV’s are completely defenseless, and always travel with companion vessels for Point Defense.


REV

REV
Acronym

REVs are Serniani’s primary mode of getting acquiring research from the field. They are called Research & Exploration Vessels. Most are unarmed and have escorts.


RCL

RCL
Acronym

RCL stands for Rapid Craft Launcher. Essentially, a giant railgun that fires out Spacecraft for their duties.

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SDR Corvettes

Sprinter_Screenshot
Photo Credit - A Shelter Alliance Sprinter Class Corvette, Nebulous Fleet Command

Corvettes are the smallest class of ships that are considered large craft. These ships are often used for policing within the Nebula, Anti-Piracy Enforcement, CIPDS (Close In Proximity Defense) for larger ships, Escort Actions, EWar (Electronic Warfare), and ELINT (Electronic Intelligence). Most use Kinetic Weapons, and a few have Bright Space Drives.



XPC-02A "Humbler" Class

XPC-02A “Humbler” Class

This Corvette is small, very automated, and is the first corvette constructed by Laswell Construction Yards. Constructed as a patrol corvette, these remain a popular choice for law enforcement, system patrol, and point defense for larger capital ships.

Crew: 10 Officers, 25 NCOs, 65 Enlisted Service Members

Communications Suite - Multispectral Communications, Data Linking

Phase Shielding: Present, Class 4

Weapon Systems: 2 Tachyon Rift Lasers, 4 CIPDS (2x 40mm Flak, 2x “Sweepers” Laser PDT)

Full Speed: 75 m/s

Flank Speed: 100-120 m/s


XPC-03A "Firelight" Class

XPC-03A “Firelight” Class

The Firelight is the first corvette designed by Cascade Glass Yard, and was the first successful integration with a brightspace drive. It’s highly modular, making it accel as a multirole Vessel.

Crew: 10 Officers, 25 NCOs, 65 Enlisted Service Members

Communications Suite - Multispectral Communications, Data Linking

Phase Shielding: Present, Class 4

Weapon Systems: 2x 300mm “Deadeye” Railguns, 4 CIPDS (2x “Page” VLS Interceptor Missiles, 2x “Sweeper” Laser PDT

Full Speed: 95 m/s

Flank Speed: 120-140 m/s


ECV-001 "Singularity" Class

ECV-001 "Singularity " Class

The Singularity Class is a dedicated EWar/ELINT Corvette, and is heavily automated. It sports top of the line Jammers, and a few variants have bright space drives. Singularity Class Vessels have no offensive weapons, as the Jamming Arrays take up much of the available space. The Singularity Class was designed by Longbow Design Bureau.

Crew: 10 Officers, 20 NCOs, 35 Enlisted Service Members

Communications Suite - Multispectral Communications, Data Linking

Phase Shielding: Present, Class 5

Weapon Systems: EWar, ELINT Systems, EA-459A “Lockie” Jammer Array

Full Speed: 95 m/s

Flank Speed: 120-140 m/s

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SDR Frigates

Raines_Screenshot
Photo Credit: Shelter Alliance Raines Class Frigate, Nebulous Fleet Command

A step up from Corvettes, Frigates boast more surface area, bigger engines, Brightspace Drives, and can be flagships for smaller scouting groups. Of course, in larger fleets, they may be used for Point Defense, screening elements, and Sensor Engagement. Frigates can be used for solo ELINT, EWar, Research and Exploration, and SOF Insertions.



ABF-01 "Polymer" Class

ABF-01 “Polymer” Class

The Polymer Class Frigate is a brawling Frigate designed to get close, and punch holes through screening Vessels. In a sense, they are very good ambush vessels, especially since they don’t emit radiation into space, only receive, and have minimal radar signature. Because of this, they excel in SOF insertions and some variants carry the 500mm Sabot Railgun.

Crew: 25 Officers, 50 NCOs, 150 Enlisted Service Members

Communications Suite - Multispectral Communications, Data Linking

Phase Shielding: Present, Multilayer Class 2

Weapon Systems: 3x Mk. 45 “Consequence” Coilgun, 2x CIPDS (2x Veil VLS), EA-378B “Silencer” Jammer Array, EA-45X “Flashlight” SARH Radar Designator

Full Speed: 80 m/s

Flank Speed: 100-120 m/s


XEA-02 "Shadowlight" Class

XEA-02 “Shadowlight” Class

The Shadowlight Class Frigate is an EWar Frigate, designed by Longbow Design Bureau, for the purpose of Denying, Deceiving, Defeating, and Evading. The EWar and ELINT Suites give the Shadowlight the ability to deny radars the ability to peer through the cloud of Ewar, deceive radars into believing something is there, and defeating targets with escorting vessels, all while remaining highly elusive.

Crew: 25 Officers, 50 NCOs, 150 Enlisted Service Members

Communications Suite - Multispectral Communications, Data Linking

Phase Shielding: Present, Multilayer Class 1

Weapon Systems: EA-378B “Silencer” Jammer Array, EA-679A “Falsefade” Interruption & Communication Jammer Array, EA-459A “Lockie” Jammer Array, 2x CIPDS (Forge VLS, Railforce Proximity PDT)

Full Speed: 100 m/s

Flank Speed: 140-160 m/s


RSF-05 "Bismuth" Class

RSF-05 “Bismuth” Class

The Railgun Sniping Frigate, also known as the “Bismuth” is a frigate, designed to fire 1000mm “Shooting Star” APHEDS Railgun. This allows the Bismuth to fire beyond conventional engagement ranges. The main weakness for the bismuth the lack of CIPDS, since the Shooting Star Railgun requires that much power, and the fire control systems take up the rest of that power. The crew compliment is light, but the armor is lighter.

Crew: 5 Officers, 10 NCOs, 35 Enlisted Service Members

Communications Suite - Multispectral Communications, Data Linking

Phase Shielding: Present, Class 3

Weapon Systems: FCRA-4057A “Distant Shot” Fire Control Radar Array, 1000mm “Shooting Star” Railgun. EA-679A “Falsefade” Interruption & Communication Jammer Array

Full Speed: 120 m/s

Flank Speed: 160-180 m/s

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